Files
NazaraEngine/include/Nazara/Utility/SubMesh.hpp
Lynix 5f5be93992 Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00

61 lines
1.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESH_HPP
#define NAZARA_SUBMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectListenerWrapper.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzMesh;
class NzSubMesh;
using NzSubMeshConstListener = NzObjectListenerWrapper<const NzSubMesh>;
using NzSubMeshConstRef = NzObjectRef<const NzSubMesh>;
using NzSubMeshListener = NzObjectListenerWrapper<NzSubMesh>;
using NzSubMeshRef = NzObjectRef<NzSubMesh>;
class NAZARA_API NzSubMesh : public NzRefCounted
{
friend NzMesh;
public:
NzSubMesh(const NzMesh* parent);
virtual ~NzSubMesh();
void GenerateNormals();
void GenerateNormalsAndTangents();
void GenerateTangents();
virtual const NzBoxf& GetAABB() const = 0;
virtual nzAnimationType GetAnimationType() const = 0;
virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
unsigned int GetMaterialIndex() const;
const NzMesh* GetParent() const;
nzPrimitiveMode GetPrimitiveMode() const;
unsigned int GetTriangleCount() const;
virtual unsigned int GetVertexCount() const = 0;
virtual bool IsAnimated() const = 0;
void SetMaterialIndex(unsigned int matIndex);
void SetPrimitiveMode(nzPrimitiveMode mode);
protected:
nzPrimitiveMode m_primitiveMode;
const NzMesh* m_parent;
unsigned int m_matIndex;
};
#endif // NAZARA_SUBMESH_HPP