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NazaraEngine/include/Nazara/Graphics/AbstractRenderQueue.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

37 lines
1.0 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ABSTRACTRENDERQUEUE_HPP
#define NAZARA_ABSTRACTRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Matrix4.hpp>
class NzDrawable;
class NzLight;
class NzMaterial;
class NzModel;
class NzSprite;
class NzSubMesh;
class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
{
public:
NzAbstractRenderQueue() = default;
virtual ~NzAbstractRenderQueue();
virtual void AddDrawable(const NzDrawable* drawable) = 0;
virtual void AddLight(const NzLight* light) = 0;
virtual void AddModel(const NzModel* model) = 0;
virtual void AddSprite(const NzSprite* sprite) = 0;
virtual void AddSubMesh(const NzMaterial* material, const NzSubMesh* subMesh, const NzMatrix4f& transformMatrix) = 0;
virtual void Clear(bool fully) = 0;
};
#endif // NAZARA_ABSTRACTRENDERQUEUE_HPP