-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Interface inspirée de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_RENDERWINDOW_HPP
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#define NAZARA_RENDERWINDOW_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Window.hpp>
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class NzContext;
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class NzImage;
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class NzTexture;
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struct NzContextParameters;
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class NAZARA_API NzRenderWindow : public NzRenderTarget, public NzWindow
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{
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public:
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NzRenderWindow() = default;
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NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default, const NzContextParameters& parameters = NzContextParameters());
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NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
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virtual ~NzRenderWindow();
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bool CopyToImage(NzImage* image); ///TODO: Const
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bool CopyToTexture(NzTexture* texture); ///TODO: Const
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bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = nzWindowStyle_Default, const NzContextParameters& parameters = NzContextParameters());
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bool Create(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
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void Display();
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void EnableVerticalSync(bool enabled);
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unsigned int GetHeight() const;
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NzRenderTargetParameters GetParameters() const;
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unsigned int GetWidth() const;
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bool IsRenderable() const;
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bool IsValid() const;
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void SetFramerateLimit(unsigned int limit);
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// Fonctions OpenGL
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NzContextParameters GetContextParameters() const;
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bool HasContext() const;
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protected:
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bool Activate() override;
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private:
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bool OnWindowCreated() override;
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void OnWindowDestroy() override;
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NzClock m_clock;
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NzContextParameters m_parameters;
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NzContext* m_context = nullptr;
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unsigned int m_framerateLimit = 0;
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};
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#endif // NAZARA_RENDERWINDOW_HPP
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