52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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DescriptorSet DescriptorPool::AllocateDescriptorSet(const VkDescriptorSetLayout& setLayouts)
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{
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VkDescriptorSetAllocateInfo createInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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nullptr,
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m_handle,
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1U,
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& setLayouts
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};
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VkDescriptorSet handle = VK_NULL_HANDLE;
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m_lastErrorCode = m_device->vkAllocateDescriptorSets(*m_device, &createInfo, &handle);
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return DescriptorSet(*this, handle);
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}
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std::vector<DescriptorSet> DescriptorPool::AllocateDescriptorSets(UInt32 descriptorSetCount, const VkDescriptorSetLayout* setLayouts)
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{
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VkDescriptorSetAllocateInfo createInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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nullptr,
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m_handle,
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descriptorSetCount,
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setLayouts
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};
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std::vector<VkDescriptorSet> handles(descriptorSetCount, VK_NULL_HANDLE);
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m_lastErrorCode = m_device->vkAllocateDescriptorSets(*m_device, &createInfo, handles.data());
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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return {};
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std::vector<DescriptorSet> descriptorSets;
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for (UInt32 i = 0; i < descriptorSetCount; ++i)
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descriptorSets.emplace_back(DescriptorSet(*this, handles[i]));
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return descriptorSets;
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}
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}
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}
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