Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CUBE_HPP
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#define NAZARA_CUBE_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T>
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class NzCube
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{
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public:
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NzCube() = default;
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NzCube(T X, T Y, T Z, T Width, T Height, T Depth);
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NzCube(const T cube[6]);
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NzCube(const NzRect<T>& rect);
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NzCube(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
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template<typename U> explicit NzCube(const NzCube<U>& cube);
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NzCube(const NzCube& cube) = default;
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~NzCube() = default;
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bool Contains(T X, T Y, T Z) const;
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bool Contains(const NzVector3<T>& point) const;
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bool Contains(const NzCube& cube) const;
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NzCube& ExtendTo(const NzVector3<T>& point);
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NzCube& ExtendTo(const NzCube& cube);
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NzVector3<T> GetCenter() const;
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NzVector3<T> GetPosition() const;
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NzVector3<T> GetSize() const;
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bool Intersect(const NzCube& cube, NzCube* intersection = nullptr) const;
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bool IsValid() const;
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NzCube& MakeZero();
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NzCube& Set(T X, T Y, T Z, T Width, T Height, T Depth);
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NzCube& Set(const T cube[6]);
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NzCube& Set(const NzRect<T>& rect);
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NzCube& Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
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template<typename U> NzCube& Set(const NzCube<U>& cube);
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NzString ToString() const;
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operator NzString() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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NzCube operator*(T scalar) const;
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NzCube& operator*=(T scalar);
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bool operator==(const NzCube& cube) const;
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bool operator!=(const NzCube& cube) const;
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static NzCube Lerp(const NzCube& from, const NzCube& to, T interpolation);
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static NzCube Zero();
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T x, y, z, width, height, depth;
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};
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template<typename T>
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std::ostream& operator<<(std::ostream& out, const NzCube<T>& vec);
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typedef NzCube<double> NzCubed;
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typedef NzCube<float> NzCubef;
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typedef NzCube<int> NzCubei;
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typedef NzCube<unsigned int> NzCubeui;
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#include <Nazara/Math/Cube.inl>
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#endif // NAZARA_CUBE_HPP
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