Files
NazaraEngine/include/Nazara/Math/Quaternion.hpp
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00

98 lines
3.1 KiB
C++

// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_QUATERNION_HPP
#define NAZARA_QUATERNION_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzEulerAngles;
template<typename T> class NzVector3;
template<typename T> class NzQuaternion
{
public:
NzQuaternion() = default;
NzQuaternion(T W, T X, T Y, T Z);
NzQuaternion(const T quat[4]);
NzQuaternion(T angle, const NzVector3<T>& axis);
NzQuaternion(const NzEulerAngles<T>& angles);
//NzQuaternion(const NzMatrix3<T>& mat);
template<typename U> explicit NzQuaternion(const NzQuaternion<U>& quat);
NzQuaternion(const NzQuaternion& quat) = default;
~NzQuaternion() = default;
NzQuaternion& ComputeW();
NzQuaternion& Conjugate();
T DotProduct(const NzQuaternion& vec) const;
NzQuaternion GetConjugate() const;
NzQuaternion GetInverse() const;
NzQuaternion GetNormal(T* length = nullptr) const;
NzQuaternion& Inverse();
NzQuaternion& MakeIdentity();
NzQuaternion& MakeZero();
T Magnitude() const;
NzQuaternion& Normalize(T* length = nullptr);
NzQuaternion& Set(T W, T X, T Y, T Z);
NzQuaternion& Set(const T quat[4]);
NzQuaternion& Set(T angle, const NzVector3<T>& normalizedAxis);
NzQuaternion& Set(const NzEulerAngles<T>& angles);
//NzQuaternion& Set(const NzMatrix3<T>& mat);
NzQuaternion& Set(const NzQuaternion& quat);
template<typename U> NzQuaternion& Set(const NzQuaternion<U>& quat);
T SquaredMagnitude() const;
NzEulerAngles<T> ToEulerAngles() const;
//NzMatrix3<T> ToRotationMatrix() const;
NzString ToString() const;
operator NzString() const;
NzQuaternion& operator=(const NzQuaternion& quat);
NzQuaternion operator+(const NzQuaternion& quat) const;
NzQuaternion operator*(const NzQuaternion& quat) const;
NzVector3<T> operator*(const NzVector3<T>& vec) const;
NzQuaternion operator*(T scale) const;
NzQuaternion operator/(const NzQuaternion& quat) const;
NzQuaternion& operator+=(const NzQuaternion& quat);
NzQuaternion& operator*=(const NzQuaternion& quat);
NzQuaternion& operator*=(T scale);
NzQuaternion& operator/=(const NzQuaternion& quat);
bool operator==(const NzQuaternion& quat) const;
bool operator!=(const NzQuaternion& quat) const;
bool operator<(const NzQuaternion& quat) const;
bool operator<=(const NzQuaternion& quat) const;
bool operator>(const NzQuaternion& quat) const;
bool operator>=(const NzQuaternion& quat) const;
static NzQuaternion Identity();
static NzQuaternion Lerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
static NzQuaternion Slerp(const NzQuaternion& from, const NzQuaternion& to, T interpolation);
static NzQuaternion Zero();
T w, x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzQuaternion<T>& quat);
typedef NzQuaternion<double> NzQuaterniond;
typedef NzQuaternion<float> NzQuaternionf;
#include <Nazara/Math/Quaternion.inl>
#endif // NAZARA_QUATERNION_HPP