Files
NazaraEngine/include/Nazara/Math/Vector3.hpp
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00

123 lines
3.6 KiB
C++

// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR3_HPP
#define NAZARA_VECTOR3_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
template<typename T> class NzVector3
{
public:
NzVector3() = default;
NzVector3(T X, T Y, T Z);
explicit NzVector3(T scale);
NzVector3(const T vec[3]);
NzVector3(const NzVector2<T>& vec, T Z = 0.0);
template<typename U> explicit NzVector3(const NzVector3<U>& vec);
NzVector3(const NzVector3& vec) = default;
~NzVector3() = default;
T AbsDotProduct(const NzVector3& vec) const;
NzVector3 CrossProduct(const NzVector3& vec) const;
T Distance(const NzVector3& vec) const;
float Distancef(const NzVector3& vec) const;
T DotProduct(const NzVector3& vec) const;
NzVector3 GetNormal() const;
T Length() const;
float Lengthf() const;
NzVector3& MakeForward();
NzVector3& MakeLeft();
NzVector3& MakeUnitX();
NzVector3& MakeUnitY();
NzVector3& MakeUnitZ();
NzVector3& MakeUp();
NzVector3& MakeZero();
NzVector3& Maximize(const NzVector3& vec);
NzVector3& Minimize(const NzVector3& vec);
NzVector3& Normalize(T* length = nullptr);
NzVector3& Set(T X, T Y, T Z);
NzVector3& Set(T scale);
NzVector3& Set(const T vec[3]);
NzVector3& Set(const NzVector2<T>& vec, T Z = 0.0);
template<typename U> NzVector3& Set(const NzVector3<U>& vec);
T SquaredDistance(const NzVector3& vec) const;
T SquaredLength() const;
NzString ToString() const;
operator NzString() const;
operator T*();
operator const T*() const;
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
const NzVector3& operator+() const;
NzVector3 operator-() const;
NzVector3 operator+(const NzVector3& vec) const;
NzVector3 operator-(const NzVector3& vec) const;
NzVector3 operator*(const NzVector3& vec) const;
NzVector3 operator*(T scale) const;
NzVector3 operator/(const NzVector3& vec) const;
NzVector3 operator/(T scale) const;
NzVector3& operator+=(const NzVector3& vec);
NzVector3& operator-=(const NzVector3& vec);
NzVector3& operator*=(const NzVector3& vec);
NzVector3& operator*=(T scale);
NzVector3& operator/=(const NzVector3& vec);
NzVector3& operator/=(T scale);
bool operator==(const NzVector3& vec) const;
bool operator!=(const NzVector3& vec) const;
bool operator<(const NzVector3& vec) const;
bool operator<=(const NzVector3& vec) const;
bool operator>(const NzVector3& vec) const;
bool operator>=(const NzVector3& vec) const;
static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2);
static T DotProduct(const NzVector3& vec1, const NzVector3& vec2);
static NzVector3 Forward();
static NzVector3 Left();
static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation);
static NzVector3 Normalize(const NzVector3& vec);
static NzVector3 UnitX();
static NzVector3 UnitY();
static NzVector3 UnitZ();
static NzVector3 Up();
static NzVector3 Zero();
T x, y, z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator*(T scale, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator/(T scale, const NzVector3<T>& vec);
typedef NzVector3<double> NzVector3d;
typedef NzVector3<float> NzVector3f;
typedef NzVector3<int> NzVector3i;
typedef NzVector3<unsigned int> NzVector3ui;
#include <Nazara/Math/Vector3.inl>
#endif // NAZARA_VECTOR3_HPP