Added MeshInfos demo Added MD5Mesh/MD5Anim loader support Added Node class Fixed ResourceParams not being exported Added support for skeletal animation (Animation/Mesh/Joint/SkeletalMesh/Skeleton) Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type Moved Sequence declaration to Sequence.hpp -Animation: Renamed Create to Create[Keyframe|Skeletal] -AxisAlignedBox: Added Contains method Added GetCorner method Added GetCube method Added Transform method -Cube/Rect: Added GetPosition method Added GetSize method (Almost) Fixed ExtendTo method Fixed GetCenter method -File: Added GetDirectory static function Added GetPath method Renamed GetDirectoryPath method to GetDirectory -Math module: Fixed constructor/methods taking a non-const array GetNormal/Normalize methods now takes an optionnal integer pointer (returning length) Made all classes default constructor trivial Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns reference to object -Matrix4: Modified methods to avoid copies Removed COW (Too much overhead) Removed Concatenate[Affine] static function -Mesh: Renamed Create to Create[Keyframe|Skeletal|Static] Renamed Skin to Material -MeshParams: No longer takes declaration argument Renamed loadAnimations to animated Storage default to BufferStorage_Hardware if supported and BufferStorage_Software otherwise -OpenGL: Added glGetBooleanv function Added glIsEnabled function -Quaternion: Added ComputeW method Added Conjugate method -Renderer: Added IsEnabled static function Fixed GetLineWidth function not being static Removed SetVertexDeclaration -RenderWindow: Made CopyTo[Image|Texture] method constant -Resource Fixed RemoveResourceListener crash -ResourceLoader: Loaders are now used in a LIFO context -Stream: Renamed GetLine method to ReadLine -String: Fixed Simplified -Utility module Added configuration define for strict resource parsing -VertexBuffer Now takes a VertexDeclaration pointer -VertexDeclaration No longer throw an error when getting a non-existing element Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
// Copyright (C) 2012 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR4_HPP
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#define NAZARA_VECTOR4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzVector4
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{
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public:
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NzVector4() = default;
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NzVector4(T X, T Y, T Z, T W = 1.0);
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explicit NzVector4(T scale);
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NzVector4(const T vec[4]);
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NzVector4(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> explicit NzVector4(const NzVector4<U>& vec);
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NzVector4(const NzVector4& vec) = default;
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~NzVector4() = default;
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T AbsDotProduct(const NzVector4& vec) const;
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T DotProduct(const NzVector4& vec) const;
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NzVector4& MakeUnitX();
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NzVector4& MakeUnitY();
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NzVector4& MakeUnitZ();
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NzVector4& MakeZero();
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NzVector4& Maximize(const NzVector4& vec);
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NzVector4& Minimize(const NzVector4& vec);
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NzVector4& Normalize(T* length = nullptr);
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NzVector4& Set(T X, T Y, T Z, T W = 1.0);
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NzVector4& Set(T scale);
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NzVector4& Set(const T vec[4]);
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NzVector4& Set(const NzVector3<T>& vec, T W = 1.0);
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template<typename U> NzVector4& Set(const NzVector4<U>& vec);
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NzString ToString() const;
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operator NzString() const;
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operator T*();
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operator const T*() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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const NzVector4& operator+() const;
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NzVector4 operator-() const;
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NzVector4 operator+(const NzVector4& vec) const;
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NzVector4 operator-(const NzVector4& vec) const;
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NzVector4 operator*(const NzVector4& vec) const;
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NzVector4 operator*(T scale) const;
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NzVector4 operator/(const NzVector4& vec) const;
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NzVector4 operator/(T scale) const;
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NzVector4& operator+=(const NzVector4& vec);
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NzVector4& operator-=(const NzVector4& vec);
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NzVector4& operator*=(const NzVector4& vec);
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NzVector4& operator*=(T scale);
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NzVector4& operator/=(const NzVector4& vec);
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NzVector4& operator/=(T scale);
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bool operator==(const NzVector4& vec) const;
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bool operator!=(const NzVector4& vec) const;
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bool operator<(const NzVector4& vec) const;
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bool operator<=(const NzVector4& vec) const;
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bool operator>(const NzVector4& vec) const;
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bool operator>=(const NzVector4& vec) const;
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static NzVector4 UnitX();
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static NzVector4 UnitY();
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static NzVector4 UnitZ();
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static NzVector4 Zero();
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T x, y, z, w;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator*(T scale, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator/(T scale, const NzVector4<T>& vec);
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typedef NzVector4<double> NzVector4d;
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typedef NzVector4<float> NzVector4f;
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typedef NzVector4<int> NzVector4i;
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#include <Nazara/Math/Vector4.inl>
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#endif // NAZARA_VECTOR4_HPP
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