NazaraEngine/include/Nazara/Renderer/ShaderValidator.hpp

62 lines
2.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERVALIDATOR_HPP
#define NAZARA_SHADERVALIDATOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ByteArray.hpp>
#include <Nazara/Core/ByteStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
namespace Nz
{
class ShaderAst;
class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor
{
public:
inline ShaderValidator(const ShaderAst& shader);
ShaderValidator(const ShaderValidator&) = delete;
ShaderValidator(ShaderValidator&&) = delete;
~ShaderValidator() = default;
bool Validate(std::string* error = nullptr);
private:
const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node);
const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node);
void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
void TypeMustMatch(ShaderNodes::ExpressionType left, ShaderNodes::ExpressionType right);
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::Cast& node) override;
void Visit(const ShaderNodes::Constant& node) override;
void Visit(const ShaderNodes::DeclareVariable& node) override;
void Visit(const ShaderNodes::ExpressionStatement& node) override;
void Visit(const ShaderNodes::Identifier& node) override;
void Visit(const ShaderNodes::IntrinsicCall& node) override;
void Visit(const ShaderNodes::Sample2D& node) override;
void Visit(const ShaderNodes::StatementBlock& node) override;
void Visit(const ShaderNodes::SwizzleOp& node) override;
struct Context;
const ShaderAst& m_shader;
Context* m_context;
};
NAZARA_RENDERER_API bool ValidateShader(const ShaderAst& shader, std::string* error = nullptr);
}
#include <Nazara/Renderer/ShaderValidator.inl>
#endif