Old pooling-based system remains for now but is now deprecated Former-commit-id: d72e76bab0887baa03286aed78f7ded0a2e31928 [formerly ec70c388b12fb2b91017e54f4a6d67bac1c62335] [formerly 1a6692f78aedb5328b223c04c566d32467db6c92 [formerly 64b8d386ff07df682760ec632d753545ecff7856]] Former-commit-id: aba6a64e2a31336ae1835bc9954d22488fda2000 [formerly a42eceabc84044a258926385db3944ada398f4fa] Former-commit-id: 07a208c5693749b325e8574b52e7affa298bb147
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel-01---Hello-World
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Systems.hpp>
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#include <NDK/World.hpp>
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#include <iostream>
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int main()
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{
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Ndk::Application application;
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Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
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mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
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Ndk::World& world = application.AddWorld();
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world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
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world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
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Ndk::EntityHandle viewEntity = world.CreateEntity();
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viewEntity->AddComponent<Ndk::NodeComponent>();
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Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
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viewer.SetTarget(&mainWindow);
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viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
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Nz::TextSpriteRef textSprite = Nz::TextSprite::New();
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textSprite->Update(Nz::SimpleTextDrawer::Draw("Hello world !", 72));
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Ndk::EntityHandle text = world.CreateEntity();
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Ndk::NodeComponent& nodeComponent = text->AddComponent<Ndk::NodeComponent>();
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Ndk::GraphicsComponent& graphicsComponent = text->AddComponent<Ndk::GraphicsComponent>();
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graphicsComponent.Attach(textSprite);
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Nz::Boxf textBox = graphicsComponent.GetBoundingVolume().aabb;
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nodeComponent.SetPosition(mainWindow.GetWidth() / 2 - textBox.width / 2, mainWindow.GetHeight() / 2 - textBox.height / 2);
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while (application.Run())
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{
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mainWindow.Display();
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}
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return EXIT_SUCCESS;
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}
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