Files
NazaraEngine/examples/Tut01/main.cpp
Lynix 9fa65db6b9 Utility/Window: Add new event system, based on signals
Old pooling-based system remains for now but is now deprecated


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2016-08-28 01:08:38 +02:00

52 lines
1.6 KiB
C++

// Sources pour https://github.com/DigitalPulseSoftware/NazaraEngine/wiki/(FR)-Tutoriel-01---Hello-World
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Utility.hpp>
#include <NDK/Application.hpp>
#include <NDK/Components.hpp>
#include <NDK/Systems.hpp>
#include <NDK/World.hpp>
#include <iostream>
int main()
{
Ndk::Application application;
Nz::RenderWindow& mainWindow = application.AddWindow<Nz::RenderWindow>();
mainWindow.Create(Nz::VideoMode(800, 600, 32), "Test");
Ndk::World& world = application.AddWorld();
world.GetSystem<Ndk::RenderSystem>().SetGlobalUp(Nz::Vector3f::Down());
world.GetSystem<Ndk::RenderSystem>().SetDefaultBackground(Nz::ColorBackground::New(Nz::Color(192, 100, 100)));
Ndk::EntityHandle viewEntity = world.CreateEntity();
viewEntity->AddComponent<Ndk::NodeComponent>();
Ndk::CameraComponent& viewer = viewEntity->AddComponent<Ndk::CameraComponent>();
viewer.SetTarget(&mainWindow);
viewer.SetProjectionType(Nz::ProjectionType_Orthogonal);
Nz::TextSpriteRef textSprite = Nz::TextSprite::New();
textSprite->Update(Nz::SimpleTextDrawer::Draw("Hello world !", 72));
Ndk::EntityHandle text = world.CreateEntity();
Ndk::NodeComponent& nodeComponent = text->AddComponent<Ndk::NodeComponent>();
Ndk::GraphicsComponent& graphicsComponent = text->AddComponent<Ndk::GraphicsComponent>();
graphicsComponent.Attach(textSprite);
Nz::Boxf textBox = graphicsComponent.GetBoundingVolume().aabb;
nodeComponent.SetPosition(mainWindow.GetWidth() / 2 - textBox.width / 2, mainWindow.GetHeight() / 2 - textBox.height / 2);
while (application.Run())
{
mainWindow.Display();
}
return EXIT_SUCCESS;
}