NazaraEngine/THANKS.md

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# Thanks
A special thank you to all those who may have contributed directly or indirectly to this project. We can mention:
- **RafBill** and **Raakz:** Finding bugs and/or testing.
- **Fissal "DrFisher" Hannoun**: Helped a lot in architecture design.
- **Alexandre "Danman" Janniaux**: Helped making the POSIX implementation and macOS port.
- **Youri "Gawaboumga" Hubaut**: Improving the whole project by making the documentation, improving the code, and more.
- **Rémi "overdrivr" Bèges**: Made the (now-removed) Noise module.
- **ImperatorS79**: Helped with macOS and MinGW port.
## Additional thanks
Nazara renderer is based on [Vulkan](https://www.vulkan.org) and [OpenGL](https://www.opengl.org) (as a fallback).
Nazara also uses the following libraries at its core and for external tools, we thank their respective authors and contributors:
**Nazara modules**:
- [chipmunk2d](https://chipmunk-physics.net/): A fast and lightweight 2D game physics library.
- [cxxopts](https://github.com/jarro2783/cxxopts): Lightweight C++ command line option parser
- [dr_wav](https://github.com/mackron/dr_libs): Single file audio decoding libraries for C/C++.
- [entt](https://github.com/skypjack/entt): Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more.
- [fmt](https://fmt.dev): fmt is an open-source formatting library for C++. It can be used as a safe and fast alternative to (s)printf and iostreams.
- [freetype](https://www.freetype.org): A freely available software library to render fonts.
- [frozen](https://github.com/serge-sans-paille/frozen): A header-only, constexpr alternative to gperf for C++14 users
- [kiwisolver](https://kiwisolver.readthedocs.io/en/latest/): Efficient C++ implementation of the Cassowary constraint solving algorithm
- [libflac](https://xiph.org/flac): Free Lossless Audio Codec
- [libsdl](https://www.libsdl.org/): Simple DirectMedia Layer
- [libvorbis](https://xiph.org/vorbis): Reference implementation of the Ogg Vorbis audio format.
- [minimp3](https://github.com/lieff/minimp3): Minimalistic MP3 decoder single header library
- [newtondynamics](http://newtondynamics.com): Newton Dynamics is an integrated solution for real time simulation of physics environments.
- [openal-soft](https://openal-soft.org): OpenAL Soft is a software implementation of the OpenAL 3D audio API.
- [stb](https://github.com/nothings/stb): single-file public domain (or MIT licensed) libraries for C/C++
- [utfcpp](https://github.com/nemtrif/utfcpp): UTF-8 with C++ in a Portable Way
- [vma](https://gpuopen.com/vulkan-memory-allocator/): The industry-leading, open source, memory allocation library for the Vulkan® API.
**Assimp plugin**:
- [assimp](https://assimp.org): Portable Open-Source library to import various well-known 3D model formats in a uniform manner.
**Shader node editor**:
- [nodeeditor](https://github.com/paceholder/nodeeditor): Qt Node Editor. Dataflow programming framework
- [Qt](https://www.qt.io): Qt is the faster, smarter way to create innovative devices, modern UIs & applications for multiple screens. Cross-platform software development at its best.
**Unit tests**:
- [catch2](https://github.com/catchorg/Catch2): Catch2 is a multi-paradigm test framework for C++. which also supports Objective-C (and maybe C).
- [glslang](https://github.com/KhronosGroup/glslang/): Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
- [spirv-tools](https://github.com/KhronosGroup/SPIRV-Tools/): SPIR-V Tools