NazaraEngine/include/Nazara/Graphics/RenderTechniques.hpp

39 lines
1.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTECHNIQUES_HPP
#define NAZARA_RENDERTECHNIQUES_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Enums.hpp>
class NzAbstractRenderTechnique;
class NAZARA_API NzRenderTechniques
{
public:
using RenderTechniqueFactory = NzAbstractRenderTechnique* (*)();
NzRenderTechniques() = delete;
~NzRenderTechniques() = delete;
static NzAbstractRenderTechnique* GetByEnum(nzRenderTechniqueType renderTechnique, int* techniqueRanking = nullptr);
static NzAbstractRenderTechnique* GetByIndex(unsigned int index, int* techniqueRanking = nullptr);
static NzAbstractRenderTechnique* GetByName(const NzString& name, int* techniqueRanking = nullptr);
static NzAbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr);
static unsigned int GetCount();
static void Register(const NzString& name, int ranking, RenderTechniqueFactory factory);
static NzString ToString(nzRenderTechniqueType renderTechnique);
static void Unregister(const NzString& name);
};
#endif // NAZARA_RENDERTECHNIQUES_HPP