NazaraEngine/src/Nazara/Audio/Music.cpp

378 lines
7.7 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/OpenAL.hpp>
#include <Nazara/Audio/SoundStream.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Core/Thread.hpp>
#include <memory>
#include <vector>
#include <Nazara/Audio/Debug.hpp>
namespace Nz
{
bool MusicParams::IsValid() const
{
return true;
}
struct MusicImpl
{
ALenum audioFormat;
std::unique_ptr<SoundStream> stream;
std::vector<Int16> chunkSamples;
Mutex bufferLock;
Thread thread;
UInt64 processedSamples;
bool loop = false;
bool streaming = false;
unsigned int sampleRate;
};
Music::~Music()
{
Destroy();
}
bool Music::Create(SoundStream* soundStream)
{
NazaraAssert(soundStream, "Invalid stream");
Destroy();
AudioFormat format = soundStream->GetFormat();
m_impl = new MusicImpl;
m_impl->sampleRate = soundStream->GetSampleRate();
m_impl->audioFormat = OpenAL::AudioFormat[format];
m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
m_impl->stream.reset(soundStream);
SetPlayingOffset(0);
return true;
}
void Music::Destroy()
{
if (m_impl)
{
Stop();
delete m_impl;
m_impl = nullptr;
}
}
void Music::EnableLooping(bool loop)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
m_impl->loop = loop;
}
UInt32 Music::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetDuration();
}
AudioFormat Music::GetFormat() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return AudioFormat_Unknown;
}
#endif
return m_impl->stream->GetFormat();
}
UInt32 Music::GetPlayingOffset() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
// Prevent music thread from enqueing new buffers while we're getting the count
Nz::LockGuard lock(m_impl->bufferLock);
ALint samples = 0;
alGetSourcei(m_source, AL_SAMPLE_OFFSET, &samples);
return static_cast<UInt32>((1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate);
}
UInt32 Music::GetSampleCount() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->stream->GetSampleCount();
}
UInt32 Music::GetSampleRate() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return 0;
}
#endif
return m_impl->sampleRate;
}
SoundStatus Music::GetStatus() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return SoundStatus_Stopped;
}
#endif
SoundStatus status = GetInternalStatus();
// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
if (m_impl->streaming && status == SoundStatus_Stopped)
status = SoundStatus_Playing;
return status;
}
bool Music::IsLooping() const
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return false;
}
#endif
return m_impl->loop;
}
bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
{
return MusicLoader::LoadFromFile(this, filePath, params);
}
bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
{
return MusicLoader::LoadFromMemory(this, data, size, params);
}
bool Music::OpenFromStream(Stream& stream, const MusicParams& params)
{
return MusicLoader::LoadFromStream(this, stream, params);
}
void Music::Pause()
{
alSourcePause(m_source);
}
void Music::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
// Maybe we are already playing
if (m_impl->streaming)
{
switch (GetStatus())
{
case SoundStatus_Playing:
SetPlayingOffset(0);
break;
case SoundStatus_Paused:
alSourcePlay(m_source);
break;
default:
break; // We shouldn't be stopped
}
}
else
{
// Starting streaming's thread
m_impl->streaming = true;
m_impl->thread = Thread(&Music::MusicThread, this);
}
}
void Music::SetPlayingOffset(UInt32 offset)
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
bool isPlaying = m_impl->streaming;
if (isPlaying)
Stop();
m_impl->stream->Seek(offset);
m_impl->processedSamples = UInt64(offset) * m_impl->sampleRate * m_impl->stream->GetFormat() / 1000ULL;
if (isPlaying)
Play();
}
void Music::Stop()
{
#if NAZARA_AUDIO_SAFE
if (!m_impl)
{
NazaraError("Music not created");
return;
}
#endif
if (m_impl->streaming)
{
m_impl->streaming = false;
m_impl->thread.Join();
}
}
bool Music::FillAndQueueBuffer(unsigned int buffer)
{
unsigned int sampleCount = m_impl->chunkSamples.size();
unsigned int sampleRead = 0;
// Fill the buffer by reading from the stream
for (;;)
{
sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
if (sampleRead < sampleCount && m_impl->loop)
{
// In case we read less than expected, assume we reached the end of the stream and seek back to the beginning
m_impl->stream->Seek(0);
continue;
}
// Either we read the size we wanted, either we're not looping
break;
}
// Update the buffer (send it to OpenAL) and queue it if we got any data
if (sampleRead > 0)
{
alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate);
alSourceQueueBuffers(m_source, 1, &buffer);
}
return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
}
void Music::MusicThread()
{
// Allocation des buffers de streaming
ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
{
if (FillAndQueueBuffer(buffers[i]))
break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
}
alSourcePlay(m_source);
// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
while (m_impl->streaming)
{
// La lecture s'est arrêtée, nous avons atteint la fin du stream
SoundStatus status = GetInternalStatus();
if (status == SoundStatus_Stopped)
{
m_impl->streaming = false;
break;
}
Nz::LockGuard lock(m_impl->bufferLock);
// On traite les buffers lus
ALint processedCount = 0;
alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
while (processedCount--)
{
ALuint buffer;
alSourceUnqueueBuffers(m_source, 1, &buffer);
ALint bits, size;
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_SIZE, &size);
if (bits != 0)
m_impl->processedSamples += (8 * size) / bits;
if (FillAndQueueBuffer(buffer))
break;
}
lock.Unlock();
// On retourne dormir un peu
Thread::Sleep(50);
}
// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
alSourceStop(m_source);
// On supprime les buffers du stream
ALint queuedBufferCount;
alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
ALuint buffer;
for (ALint i = 0; i < queuedBufferCount; ++i)
alSourceUnqueueBuffers(m_source, 1, &buffer);
alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
}
MusicLoader::LoaderList Music::s_loaders;
}