378 lines
7.7 KiB
C++
378 lines
7.7 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Audio/Music.hpp>
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Audio/OpenAL.hpp>
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#include <Nazara/Audio/SoundStream.hpp>
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#include <Nazara/Core/Mutex.hpp>
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#include <Nazara/Core/Thread.hpp>
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#include <memory>
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#include <vector>
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#include <Nazara/Audio/Debug.hpp>
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namespace Nz
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{
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bool MusicParams::IsValid() const
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{
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return true;
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}
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struct MusicImpl
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{
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ALenum audioFormat;
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std::unique_ptr<SoundStream> stream;
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std::vector<Int16> chunkSamples;
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Mutex bufferLock;
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Thread thread;
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UInt64 processedSamples;
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bool loop = false;
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bool streaming = false;
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unsigned int sampleRate;
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};
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Music::~Music()
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{
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Destroy();
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}
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bool Music::Create(SoundStream* soundStream)
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{
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NazaraAssert(soundStream, "Invalid stream");
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Destroy();
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AudioFormat format = soundStream->GetFormat();
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m_impl = new MusicImpl;
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m_impl->sampleRate = soundStream->GetSampleRate();
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m_impl->audioFormat = OpenAL::AudioFormat[format];
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m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
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m_impl->stream.reset(soundStream);
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SetPlayingOffset(0);
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return true;
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}
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void Music::Destroy()
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{
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if (m_impl)
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{
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Stop();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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void Music::EnableLooping(bool loop)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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m_impl->loop = loop;
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}
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UInt32 Music::GetDuration() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->stream->GetDuration();
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}
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AudioFormat Music::GetFormat() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return AudioFormat_Unknown;
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}
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#endif
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return m_impl->stream->GetFormat();
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}
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UInt32 Music::GetPlayingOffset() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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// Prevent music thread from enqueing new buffers while we're getting the count
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Nz::LockGuard lock(m_impl->bufferLock);
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ALint samples = 0;
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alGetSourcei(m_source, AL_SAMPLE_OFFSET, &samples);
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return static_cast<UInt32>((1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate);
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}
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UInt32 Music::GetSampleCount() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->stream->GetSampleCount();
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}
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UInt32 Music::GetSampleRate() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return 0;
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}
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#endif
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return m_impl->sampleRate;
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}
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SoundStatus Music::GetStatus() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return SoundStatus_Stopped;
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}
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#endif
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SoundStatus status = GetInternalStatus();
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// Pour compenser les éventuels retards (ou le laps de temps entre Play() et la mise en route du thread)
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if (m_impl->streaming && status == SoundStatus_Stopped)
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status = SoundStatus_Playing;
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return status;
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}
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bool Music::IsLooping() const
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return false;
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}
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#endif
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return m_impl->loop;
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}
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bool Music::OpenFromFile(const String& filePath, const MusicParams& params)
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{
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return MusicLoader::LoadFromFile(this, filePath, params);
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}
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bool Music::OpenFromMemory(const void* data, std::size_t size, const MusicParams& params)
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{
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return MusicLoader::LoadFromMemory(this, data, size, params);
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}
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bool Music::OpenFromStream(Stream& stream, const MusicParams& params)
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{
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return MusicLoader::LoadFromStream(this, stream, params);
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}
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void Music::Pause()
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{
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alSourcePause(m_source);
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}
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void Music::Play()
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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// Maybe we are already playing
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if (m_impl->streaming)
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{
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switch (GetStatus())
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{
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case SoundStatus_Playing:
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SetPlayingOffset(0);
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break;
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case SoundStatus_Paused:
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alSourcePlay(m_source);
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break;
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default:
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break; // We shouldn't be stopped
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}
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}
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else
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{
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// Starting streaming's thread
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m_impl->streaming = true;
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m_impl->thread = Thread(&Music::MusicThread, this);
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}
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}
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void Music::SetPlayingOffset(UInt32 offset)
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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bool isPlaying = m_impl->streaming;
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if (isPlaying)
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Stop();
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m_impl->stream->Seek(offset);
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m_impl->processedSamples = UInt64(offset) * m_impl->sampleRate * m_impl->stream->GetFormat() / 1000ULL;
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if (isPlaying)
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Play();
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}
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void Music::Stop()
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{
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#if NAZARA_AUDIO_SAFE
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if (!m_impl)
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{
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NazaraError("Music not created");
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return;
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}
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#endif
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if (m_impl->streaming)
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{
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m_impl->streaming = false;
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m_impl->thread.Join();
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}
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}
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bool Music::FillAndQueueBuffer(unsigned int buffer)
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{
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unsigned int sampleCount = m_impl->chunkSamples.size();
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unsigned int sampleRead = 0;
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// Fill the buffer by reading from the stream
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for (;;)
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{
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sampleRead += m_impl->stream->Read(&m_impl->chunkSamples[sampleRead], sampleCount - sampleRead);
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if (sampleRead < sampleCount && m_impl->loop)
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{
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// In case we read less than expected, assume we reached the end of the stream and seek back to the beginning
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m_impl->stream->Seek(0);
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continue;
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}
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// Either we read the size we wanted, either we're not looping
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break;
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}
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// Update the buffer (send it to OpenAL) and queue it if we got any data
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if (sampleRead > 0)
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{
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alBufferData(buffer, m_impl->audioFormat, &m_impl->chunkSamples[0], sampleRead*sizeof(Int16), m_impl->sampleRate);
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alSourceQueueBuffers(m_source, 1, &buffer);
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}
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return sampleRead != sampleCount; // Fin du stream (N'arrive pas en cas de loop)
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}
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void Music::MusicThread()
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{
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// Allocation des buffers de streaming
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ALuint buffers[NAZARA_AUDIO_STREAMED_BUFFER_COUNT];
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alGenBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
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for (unsigned int i = 0; i < NAZARA_AUDIO_STREAMED_BUFFER_COUNT; ++i)
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{
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if (FillAndQueueBuffer(buffers[i]))
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break; // Nous avons atteint la fin du stream, inutile de rajouter des buffers
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}
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alSourcePlay(m_source);
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// Boucle de lecture (remplissage de nouveaux buffers au fur et à mesure)
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while (m_impl->streaming)
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{
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// La lecture s'est arrêtée, nous avons atteint la fin du stream
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SoundStatus status = GetInternalStatus();
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if (status == SoundStatus_Stopped)
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{
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m_impl->streaming = false;
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break;
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}
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Nz::LockGuard lock(m_impl->bufferLock);
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// On traite les buffers lus
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ALint processedCount = 0;
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
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while (processedCount--)
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{
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ALuint buffer;
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alSourceUnqueueBuffers(m_source, 1, &buffer);
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ALint bits, size;
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alGetBufferi(buffer, AL_BITS, &bits);
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alGetBufferi(buffer, AL_SIZE, &size);
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if (bits != 0)
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m_impl->processedSamples += (8 * size) / bits;
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if (FillAndQueueBuffer(buffer))
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break;
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}
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lock.Unlock();
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// On retourne dormir un peu
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Thread::Sleep(50);
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}
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// Arrêt de la lecture du son (dans le cas où ça ne serait pas déjà fait)
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alSourceStop(m_source);
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// On supprime les buffers du stream
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ALint queuedBufferCount;
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alGetSourcei(m_source, AL_BUFFERS_QUEUED, &queuedBufferCount);
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ALuint buffer;
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for (ALint i = 0; i < queuedBufferCount; ++i)
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alSourceUnqueueBuffers(m_source, 1, &buffer);
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alDeleteBuffers(NAZARA_AUDIO_STREAMED_BUFFER_COUNT, buffers);
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}
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MusicLoader::LoaderList Music::s_loaders;
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}
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