NazaraEngine/src/Nazara/Renderer/RenderTarget.cpp

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderTarget::~RenderTarget()
{
OnRenderTargetRelease(this);
}
bool RenderTarget::IsActive() const
{
return Renderer::GetTarget() == this;
}
bool RenderTarget::SetActive(bool active)
{
if (active)
return Renderer::SetTarget(this);
else if (Renderer::GetTarget() == this)
return Renderer::SetTarget(nullptr);
return true;
}
void RenderTarget::Desactivate() const
{
// Seuls les target sans contextes (ex: RenderTexture) nécessitent une désactivation
}
}