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NazaraEngine/include/Nazara/VulkanRenderer/VkDescriptorPool.hpp
Lynix bdedd05032 Add new Renderer architecture (far from complete)
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2016-08-23 12:52:34 +02:00

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C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VKDESCRIPTORPOOL_HPP
#define NAZARA_VULKANRENDERER_VKDESCRIPTORPOOL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/HandledObject.hpp>
#include <Nazara/VulkanRenderer/VkDeviceObject.hpp>
namespace Nz
{
namespace Vk
{
class DescriptorPool;
class DescriptorSet;
using DescriptorPoolHandle = ObjectHandle<DescriptorPool>;
class NAZARA_VULKANRENDERER_API DescriptorPool : public DeviceObject<DescriptorPool, VkDescriptorPool, VkDescriptorPoolCreateInfo>, public HandledObject<DescriptorPool>
{
friend DeviceObject;
public:
DescriptorPool() = default;
DescriptorPool(const DescriptorPool&) = delete;
DescriptorPool(DescriptorPool&&) = default;
~DescriptorPool() = default;
DescriptorSet AllocateDescriptorSet(const VkDescriptorSetLayout& setLayouts);
std::vector<DescriptorSet> AllocateDescriptorSets(UInt32 descriptorSetCount, const VkDescriptorSetLayout* setLayouts);
using DeviceObject::Create;
inline bool Create(const DeviceHandle& device, UInt32 maxSets, const VkDescriptorPoolSize& poolSize, VkDescriptorPoolCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
inline bool Create(const DeviceHandle& device, UInt32 maxSets, UInt32 poolSizeCount, const VkDescriptorPoolSize* poolSize, VkDescriptorPoolCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr);
DescriptorPool& operator=(const DescriptorPool&) = delete;
DescriptorPool& operator=(DescriptorPool&&) = delete;
private:
static inline VkResult CreateHelper(const DeviceHandle& device, const VkDescriptorPoolCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkDescriptorPool* handle);
static inline void DestroyHelper(const DeviceHandle& device, VkDescriptorPool handle, const VkAllocationCallbacks* allocator);
};
}
}
#include <Nazara/VulkanRenderer/VkDescriptorPool.inl>
#endif // NAZARA_VULKANRENDERER_VKDESCRIPTORPOOL_HPP