47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_FORWARDRENDERTECHNIQUE_HPP
|
|
#define NAZARA_FORWARDRENDERTECHNIQUE_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
|
|
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
|
|
#include <Nazara/Graphics/LightManager.hpp>
|
|
#include <Nazara/Utility/IndexBuffer.hpp>
|
|
#include <Nazara/Utility/VertexBuffer.hpp>
|
|
|
|
class NzLightManager;
|
|
|
|
class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
|
|
{
|
|
public:
|
|
NzForwardRenderTechnique();
|
|
~NzForwardRenderTechnique();
|
|
|
|
void Clear(const NzScene* scene);
|
|
void Draw(const NzScene* scene);
|
|
|
|
unsigned int GetMaxLightsPerObject() const;
|
|
NzAbstractRenderQueue* GetRenderQueue() override;
|
|
|
|
void SetMaxLightsPerObject(unsigned int lightCount);
|
|
|
|
private:
|
|
void DrawOpaqueModels(const NzScene* scene, NzForwardRenderQueue::BatchedModelContainer& opaqueModels);
|
|
void DrawSprites(const NzScene* scene, NzForwardRenderQueue::BatchedSpriteContainer& sprites);
|
|
void DrawTransparentModels(const NzScene* scene, NzForwardRenderQueue::TransparentModelContainer& transparentModels);
|
|
|
|
NzForwardRenderQueue m_renderQueue;
|
|
NzIndexBufferRef m_indexBuffer;
|
|
NzLightManager m_directionnalLights;
|
|
NzLightManager m_lights;
|
|
NzVertexBuffer m_spriteBuffer;
|
|
unsigned int m_maxLightsPerObject;
|
|
};
|
|
|
|
#endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP
|