Lynix 6749bde3fc Graphics/MaterialPipeline: Add Translucent3D pipeline
Former-commit-id: 022e9e4eb922cc4aa5c9b973614e37fba77379b1 [formerly 26fe778c20258a71515be156a6818b4e37b8cd2e] [formerly dd5cda750e0a5ecbec9bdd0079233c13d4537b95 [formerly 27617b283f8c0d809f59cc76c05b3df75cd4c268]]
Former-commit-id: b50ce9e7fa9a7cdc13b372a1aebe257f3df80a65 [formerly c264fd6dab96b279e74d90b8884dc2ffd3c26f9a]
Former-commit-id: 4f8a31cb583b21a12df57bd990170b384522e5ea
2016-08-14 18:00:38 +02:00
2016-08-10 22:17:55 +02:00
2016-07-29 13:38:00 +02:00
2016-07-29 23:56:38 +02:00
2016-03-01 14:00:10 +01:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Youri "Gawaboumga" Hubaut: Improving the engine code by merging on GitHub
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%