Files
NazaraEngine/SDK/include/NDK/Components/ParticleEmitterComponent.hpp
Faymoon 7c5b0df96c Make all component inherits of HandledObject (#185)
* Update

* Add: [Get/Set]AngularDaming for standardization

* Fix: Name error

* Add: [Get/Set][AngularDamping/MomentOfInertia] in PhysicsComponent2D

* Forgot in last commit

* Add: param coordSys in [PhysicsComponent2D/RigidBody2D]::SetMassCenter

* Add: Some forgotten inline

* Fix little error

* Fix: Indentation before case

* Move and Change GetCenterOfGravity

* Rename m_world into m_physWorld

* Rename GetWorld int GetPhysWorld

* Update: PhysicsSystem2D became an interface of PhysWorld2D

* Update Collison/PhysicsComponent because GetWorld was renamed

* Update tests

* Update: Make the interface usable with Entity instead of PhysicsComponent

* Update: Make GetPhysWorld private

* Update PhysicsSystem2D.hpp

* Update: indent

* Remove: useless blank line

* update order(?)

* Update PhysicsSystem2D.hpp

* Add calls to GetPhysWorld to attempt a nullptr value

* update include

* little fix

* add some missing inline

* Fix

* Make all component inherits of HandledObject

* fix: compilation error

* Add Handle alias for all Components

* forgot in last commit
2018-09-08 10:28:25 +02:00

49 lines
1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#pragma once
#ifndef NDK_SERVER
#ifndef NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
#include <Nazara/Graphics/ParticleEmitter.hpp>
#include <NDK/Component.hpp>
namespace Ndk
{
class ParticleEmitterComponent;
using ParticleEmitterComponentHandle = Nz::ObjectHandle<ParticleEmitterComponent>;
class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
{
public:
using SetupFunc = std::function<void(const EntityHandle& /*entity*/, Nz::ParticleMapper& /*mapper*/, unsigned int /*count*/)>;
inline ParticleEmitterComponent();
ParticleEmitterComponent(const ParticleEmitterComponent& emitter) = default;
ParticleEmitterComponent(ParticleEmitterComponent&& emitter) = default;
~ParticleEmitterComponent() = default;
inline void Enable(bool active = true);
inline bool IsActive() const;
inline void SetSetupFunc(SetupFunc func);
static ComponentIndex componentIndex;
private:
void SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const override;
SetupFunc m_setupFunc;
bool m_isActive;
};
}
#include <NDK/Components/ParticleEmitterComponent.inl>
#endif // NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
#endif // NDK_SERVER