Files
NazaraEngine/thirdparty/src/newton/dgCore/dgObb.h
2020-09-06 17:09:19 +02:00

116 lines
3.9 KiB
C++

/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __dgOOBB_H__
#define __dgOOBB_H__
#include "dgStdafx.h"
#include "dgTypes.h"
#include "dgVector.h"
#include "dgMatrix.h"
#include "dgQuaternion.h"
class dgPlane;
DG_MSC_VECTOR_ALIGNMENT
class dgObb: public dgMatrix
{
public:
DG_INLINE dgObb (){};
dgObb (const dgQuaternion &quat, const dgVector &position, const dgVector& dim = dgVector(0.0f));
dgObb (const dgMatrix& matrix, const dgVector& dim = dgVector(0.0f));
dgObb &operator= (const dgMatrix &arg);
void Scale (dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs) ;
void SetDimensions (dgFloat32 W, dgFloat32 H, dgFloat32 B);
void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, dgInt32 vertexCount, const dgMatrix *basis = NULL);
void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 triangles[], dgInt32 indexCount, const dgMatrix *basis);
// void SetDimensions (const dgFloat32 vertex[], dgInt32 strideInBytes, const dgInt32 index[], dgInt32 indexCount, const dgMatrix *basis = NULL);
// return: 0 if the sphere is wholly inside the view port
// 1 if the sphere is partially inside the view port
// -1 if the sphere is wholly outside the view port
// dgInt32 VisibilityTest (const dgCamera* camera) const;
// dgInt32 VisibilityTest (const dgCamera* camera, const dgMatrix &worldMatrix) const;
// void Render (const dgCamera* camera, const dgMatrix &transform, unsigned rgb) const;
private:
/*
typedef dgInt32 (dgSphere::*CachedVisibilityTest) (const dgMatrix &point, const dgPlane* plane) const;
mutable CachedVisibilityTest planeTest;
static CachedVisibilityTest planeTestArray[6];
void ChangeCachedVisibilityTest (CachedVisibilityTest fnt);
dgInt32 FrontTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 RearTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 LeftTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 RightTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 TopTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 BottomTest (const dgMatrix &point, const dgPlane* plane) const;
dgInt32 VisibilityTestLow (const dgCamera* camera, const dgMatrix& viewMNatrix) const;
*/
public:
dgVector m_size;
} DG_GCC_VECTOR_ALIGNMENT;
inline dgObb::dgObb (const dgQuaternion &quat, const dgVector &position, const dgVector& dim)
:dgMatrix(quat, position)
{
SetDimensions (dim.m_x, dim.m_y, dim.m_z);
dgAssert (0);
}
inline dgObb::dgObb(const dgMatrix& matrix, const dgVector& dim)
:dgMatrix(matrix)
{
SetDimensions (dim.m_x, dim.m_y, dim.m_z);
}
inline dgObb &dgObb::operator= (const dgMatrix &arg)
{
m_front = arg.m_front;
m_up = arg.m_up;
m_right = arg.m_right;
m_posit = arg.m_posit;
return *this;
}
inline void dgObb::SetDimensions (dgFloat32 W, dgFloat32 H, dgFloat32 B)
{
m_size = dgVector (dgAbs(W), dgAbs(H), dgAbs(B), dgSqrt (W * W + H * H + B * B));
}
inline void dgObb::Scale (dgFloat32 Ws, dgFloat32 Hs, dgFloat32 Bs)
{
SetDimensions (m_size.m_x * Ws, m_size.m_y * Hs, m_size.m_z * Bs);
}
#endif