NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.inl

42 lines
1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline Vk::Device* OpenGLRenderPipelineLayout::GetDevice() const
{
return m_device.Get();
}
inline const Vk::DescriptorSetLayout& OpenGLRenderPipelineLayout::GetDescriptorSetLayout() const
{
return m_descriptorSetLayout;
}
inline const Vk::PipelineLayout& OpenGLRenderPipelineLayout::GetPipelineLayout() const
{
return m_pipelineLayout;
}
inline void OpenGLRenderPipelineLayout::TryToShrink()
{
std::size_t poolCount = m_descriptorPools.size();
if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; ++i)
{
if (m_descriptorPools[i].freeBindings.TestAll())
poolCount--;
}
m_descriptorPools.resize(poolCount);
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>