NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/.hpp

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_GLCONTEXT_HPP
#define NAZARA_OPENGLRENDERER_GLCONTEXT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
#include <string>
namespace Nz::GL
{
struct ContextParams
{
};
class GLContext
{
public:
GLContext() = default;
virtual ~GLContext();
virtual bool Activate() = 0;
virtual bool Create(const ContextParams& params) = 0;
virtual void EnableVerticalSync(bool enabled) = 0;
virtual void SwapBuffers() = 0;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/GLContext.inl>
#endif