Files
NazaraEngine/include/Nazara/Graphics/AbstractRenderQueue.hpp
Lynix c901b5808e Added new abstract renderqueue rendering
Former-commit-id: 35e66174ccc3de3b43571f12a149e6d3c59cc2c9
2014-05-28 01:00:18 +02:00

37 lines
1.0 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ABSTRACTRENDERQUEUE_HPP
#define NAZARA_ABSTRACTRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/Enums.hpp>
class NzDrawable;
class NzLight;
class NzMaterial;
class NzSprite;
struct NzMeshData;
class NAZARA_API NzAbstractRenderQueue : NzNonCopyable
{
public:
NzAbstractRenderQueue() = default;
virtual ~NzAbstractRenderQueue();
virtual void AddDrawable(const NzDrawable* drawable) = 0;
virtual void AddLight(const NzLight* light) = 0;
virtual void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) = 0;
virtual void AddSprite(const NzSprite* sprite) = 0;
virtual void Clear(bool fully) = 0;
};
#endif // NAZARA_ABSTRACTRENDERQUEUE_HPP