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NazaraEngine/include/Nazara/Renderer/DebugDrawer.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

54 lines
1.7 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEBUGDRAWER_HPP
#define NAZARA_DEBUGDRAWER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/OrientedBox.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
class NzSkeleton;
class NAZARA_API NzDebugDrawer
{
public:
static void Draw(const NzBoundingVolumef& volume);
static void Draw(const NzBoxf& box);
static void Draw(const NzBoxi& box);
static void Draw(const NzBoxui& box);
static void Draw(const NzFrustumf& frustum);
static void Draw(const NzOrientedBoxf& orientedBox);
static void Draw(const NzSkeleton* skeleton);
static void DrawBinormals(const NzStaticMesh* subMesh);
static void DrawCone(const NzVector3f& origin, const NzQuaternionf& rotation, float angle, float length);
static void DrawNormals(const NzStaticMesh* subMesh);
static void DrawTangents(const NzStaticMesh* subMesh);
static void EnableDepthBuffer(bool depthBuffer);
static float GetLineWidth();
static float GetPointSize();
static NzColor GetPrimaryColor();
static NzColor GetSecondaryColor();
static bool Initialize();
static bool IsDepthBufferEnabled();
static void SetLineWidth(float width);
static void SetPointSize(float size);
static void SetPrimaryColor(const NzColor& color);
static void SetSecondaryColor(const NzColor& color);
static void Uninitialize();
};
#endif // NAZARA_DEBUG_DRAWER_HPP