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NazaraEngine/include/Nazara/Utility/VertexStruct.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

51 lines
959 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXSTRUCT_HPP
#define NAZARA_VERTEXSTRUCT_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
struct NzVertexStruct_XY
{
NzVector2f position;
};
struct NzVertexStruct_XY_UV : public NzVertexStruct_XY
{
NzVector2f uv;
};
/////////////////////////////////////////
struct NzVertexStruct_XYZ
{
NzVector3f position;
};
struct NzVertexStruct_XYZ_Normal : public NzVertexStruct_XYZ
{
NzVector3f normal;
};
struct NzVertexStruct_XYZ_Normal_UV : public NzVertexStruct_XYZ_Normal
{
NzVector2f uv;
};
struct NzVertexStruct_XYZ_Normal_UV_Tangent : public NzVertexStruct_XYZ_Normal_UV
{
NzVector3f tangent;
};
struct NzVertexStruct_XYZ_UV : public NzVertexStruct_XYZ
{
NzVector2f uv;
};
#endif // NAZARA_VERTEXSTRUCT_HPP