Files
NazaraEngine/include/Nazara/Graphics/TextSprite.hpp
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00

87 lines
2.6 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTSPRITE_HPP
#define NAZARA_TEXTSPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
namespace Nz
{
class AbstractTextDrawer;
class TextSprite;
using TextSpriteConstRef = ObjectRef<const TextSprite>;
using TextSpriteLibrary = ObjectLibrary<TextSprite>;
using TextSpriteRef = ObjectRef<TextSprite>;
class NAZARA_GRAPHICS_API TextSprite : public InstancedRenderable
{
public:
inline TextSprite();
inline TextSprite(const AbstractTextDrawer& drawer);
inline TextSprite(const TextSprite& sprite);
~TextSprite() = default;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
inline void Clear();
inline const Color& GetColor() const;
inline float GetScale() const;
inline void SetColor(const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, MaterialRef material);
inline void SetScale(float scale);
void Update(const AbstractTextDrawer& drawer);
inline TextSprite& operator=(const TextSprite& text);
template<typename... Args> static TextSpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void OnAtlasInvalidated(const AbstractAtlas* atlas);
void OnAtlasLayerChange(const AbstractAtlas* atlas, AbstractImage* oldLayer, AbstractImage* newLayer);
void UpdateData(InstanceData* instanceData) const override;
struct RenderIndices
{
unsigned int first;
unsigned int count;
};
struct AtlasSlots
{
bool used;
NazaraSlot(AbstractAtlas, OnAtlasCleared, clearSlot);
NazaraSlot(AbstractAtlas, OnAtlasLayerChange, layerChangeSlot);
NazaraSlot(AbstractAtlas, OnAtlasRelease, releaseSlot);
};
std::unordered_map<const AbstractAtlas*, AtlasSlots> m_atlases;
mutable std::unordered_map<Texture*, RenderIndices> m_renderInfos;
mutable std::vector<VertexStruct_XY_Color_UV> m_localVertices;
Color m_color;
Recti m_localBounds;
float m_scale;
static TextSpriteLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/TextSprite.inl>
#endif // NAZARA_TEXTSPRITE_HPP