Files
NazaraEngine/include/Nazara/Graphics/TileMap.hpp
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00

98 lines
3.2 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TILEMAP_HPP
#define NAZARA_TILEMAP_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <set>
namespace Nz
{
class TileMap;
using TileMapConstRef = ObjectRef<const TileMap>;
using TileMapLibrary = ObjectLibrary<TileMap>;
using TileMapRef = ObjectRef<TileMap>;
class NAZARA_GRAPHICS_API TileMap : public InstancedRenderable
{
friend TileMapLibrary;
friend class Graphics;
public:
struct Tile;
inline TileMap(const Nz::Vector2ui& mapSize, const Nz::Vector2f& tileSize, std::size_t materialCount = 1);
TileMap(const TileMap& TileMap) = default;
TileMap(TileMap&&) = delete;
~TileMap() = default;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
inline void DisableTile(const Vector2ui& tilePos);
inline void DisableTiles();
inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
inline void EnableIsometricMode(bool isometric);
inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
inline const Vector2ui& GetMapSize() const;
inline Vector2f GetSize() const;
inline const Tile& GetTile(const Vector2ui& tilePos) const;
inline const Vector2f& GetTileSize() const;
inline bool IsIsometricModeEnabled() const;
using InstancedRenderable::SetMaterial;
inline TileMap& operator=(const TileMap& TileMap);
TileMap& operator=(TileMap&& TileMap) = delete;
template<typename... Args> static TileMapRef New(Args&&... args);
struct Tile
{
std::size_t layerIndex = 0U;
Color color = Color::White;
Rectf textureCoords = Rectf::Zero();
bool enabled = false;
};
private:
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
static bool Initialize();
static void Uninitialize();
struct Layer
{
std::set<std::size_t> tiles;
};
std::vector<Tile> m_tiles;
std::vector<Layer> m_layers;
Vector2ui m_mapSize;
Vector2f m_tileSize;
bool m_isometricModeEnabled;
static TileMapLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/TileMap.inl>
#endif // NAZARA_TILEMAP_HPP