* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
98 lines
3.2 KiB
C++
98 lines
3.2 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_TILEMAP_HPP
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#define NAZARA_TILEMAP_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <set>
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namespace Nz
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{
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class TileMap;
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using TileMapConstRef = ObjectRef<const TileMap>;
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using TileMapLibrary = ObjectLibrary<TileMap>;
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using TileMapRef = ObjectRef<TileMap>;
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class NAZARA_GRAPHICS_API TileMap : public InstancedRenderable
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{
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friend TileMapLibrary;
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friend class Graphics;
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public:
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struct Tile;
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inline TileMap(const Nz::Vector2ui& mapSize, const Nz::Vector2f& tileSize, std::size_t materialCount = 1);
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TileMap(const TileMap& TileMap) = default;
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TileMap(TileMap&&) = delete;
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~TileMap() = default;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
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inline void DisableTile(const Vector2ui& tilePos);
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inline void DisableTiles();
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inline void DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount);
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inline void EnableIsometricMode(bool isometric);
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inline void EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline void EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color = Color::White, std::size_t materialIndex = 0U);
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inline const Vector2ui& GetMapSize() const;
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inline Vector2f GetSize() const;
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inline const Tile& GetTile(const Vector2ui& tilePos) const;
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inline const Vector2f& GetTileSize() const;
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inline bool IsIsometricModeEnabled() const;
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using InstancedRenderable::SetMaterial;
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inline TileMap& operator=(const TileMap& TileMap);
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TileMap& operator=(TileMap&& TileMap) = delete;
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template<typename... Args> static TileMapRef New(Args&&... args);
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struct Tile
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{
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std::size_t layerIndex = 0U;
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Color color = Color::White;
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Rectf textureCoords = Rectf::Zero();
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bool enabled = false;
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};
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private:
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void MakeBoundingVolume() const override;
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void UpdateData(InstanceData* instanceData) const override;
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static bool Initialize();
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static void Uninitialize();
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struct Layer
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{
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std::set<std::size_t> tiles;
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};
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std::vector<Tile> m_tiles;
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std::vector<Layer> m_layers;
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Vector2ui m_mapSize;
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Vector2f m_tileSize;
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bool m_isometricModeEnabled;
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static TileMapLibrary::LibraryMap s_library;
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};
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}
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#include <Nazara/Graphics/TileMap.inl>
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#endif // NAZARA_TILEMAP_HPP
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