Files
NazaraEngine/src/Nazara/Graphics/GraphicalMesh.cpp
2023-03-09 17:50:38 +01:00

62 lines
2.7 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/GraphicalMesh.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
std::shared_ptr<GraphicalMesh> GraphicalMesh::BuildFromMesh(const Mesh& mesh)
{
const std::shared_ptr<RenderDevice>& renderDevice = Graphics::Instance()->GetRenderDevice();
std::shared_ptr<GraphicalMesh> gfxMesh = std::make_shared<GraphicalMesh>();
for (std::size_t i = 0; i < mesh.GetSubMeshCount(); ++i)
{
const Nz::SubMesh& subMesh = *mesh.GetSubMesh(i);
const StaticMesh& staticMesh = static_cast<const StaticMesh&>(subMesh);
const std::shared_ptr<VertexBuffer>& vertexBuffer = staticMesh.GetVertexBuffer();
assert(vertexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* vertexBufferContent = static_cast<const SoftwareBuffer*>(vertexBuffer->GetBuffer().get());
GraphicalMesh::SubMesh submeshData;
const std::shared_ptr<const IndexBuffer>& indexBuffer = staticMesh.GetIndexBuffer();
if (indexBuffer)
{
assert(indexBuffer->GetBuffer()->GetStorage() == DataStorage::Software);
const SoftwareBuffer* indexBufferContent = static_cast<const SoftwareBuffer*>(indexBuffer->GetBuffer().get());
submeshData.indexBuffer = renderDevice->InstantiateBuffer(BufferType::Index, indexBuffer->GetStride() * indexBuffer->GetIndexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
if (!submeshData.indexBuffer->Fill(indexBufferContent->GetData() + indexBuffer->GetStartOffset(), 0, indexBuffer->GetEndOffset() - indexBuffer->GetStartOffset()))
throw std::runtime_error("failed to fill index buffer");
submeshData.indexCount = indexBuffer->GetIndexCount();
submeshData.indexType = indexBuffer->GetIndexType();
}
else
submeshData.indexCount = vertexBuffer->GetVertexCount();
submeshData.vertexBuffer = renderDevice->InstantiateBuffer(BufferType::Vertex, vertexBuffer->GetStride() * vertexBuffer->GetVertexCount(), BufferUsage::DeviceLocal | BufferUsage::Write);
if (!submeshData.vertexBuffer->Fill(vertexBufferContent->GetData() + vertexBuffer->GetStartOffset(), 0, vertexBuffer->GetEndOffset() - vertexBuffer->GetStartOffset()))
throw std::runtime_error("failed to fill vertex buffer");
submeshData.vertexDeclaration = vertexBuffer->GetVertexDeclaration();
gfxMesh->AddSubMesh(std::move(submeshData));
}
gfxMesh->UpdateAABB(mesh.GetAABB());
return gfxMesh;
}
}