NazaraEngine/build/scripts/modules/renderer.lua

60 lines
1.3 KiB
Lua

MODULE.Name = "Renderer"
MODULE.ClientOnly = true
MODULE.Defines = {
"NAZARA_RENDERER_OPENGL"
}
MODULE.Libraries = {
"NazaraCore",
"NazaraUtility",
"NazaraPlatform"
}
if (Config.PlatformSDL2) then
table.insert(MODULE.Defines, "NAZARA_PLATFORM_SDL2")
table.insert(MODULE.Files, "../src/Nazara/Renderer/SDL2/**.hpp")
table.insert(MODULE.Files, "../src/Nazara/Renderer/SDL2/**.cpp")
table.insert(MODULE.Libraries, "SDL2")
assert(Config.PlatformSDL2_Path)
MODULE.Includes = Config.PlatformSDL2_Path .. "/include"
MODULE.LibraryPaths.x64 = {
Config.PlatformSDL2_Path .. "/lib/x64/",
Config.PlatformSDL2_Path .. "/bin/x64/"
}
MODULE.LibraryPaths.x86 = {
Config.PlatformSDL2_Path .. "/lib/x86/",
Config.PlatformSDL2_Path .. "/bin/x86/"
}
MODULE.FilesExcluded = {
"../src/Nazara/Renderer/Win32/**",
"../src/Nazara/Renderer/GLX/**.cpp"
}
else
MODULE.OsFiles.Windows = {
"../src/Nazara/Renderer/Win32/**.hpp",
"../src/Nazara/Renderer/Win32/**.cpp"
}
MODULE.OsFiles.Posix = {
"../src/Nazara/Renderer/GLX/**.hpp",
"../src/Nazara/Renderer/GLX/**.cpp"
}
MODULE.OsLibraries.Windows = {
"gdi32",
"opengl32",
"winmm"
}
MODULE.OsLibraries.Posix = {
"GL",
"X11"
}
end