Lynix 7781a27641 Graphics: Clear instances in Clear method
Former-commit-id: 66b0db92e353312b6cf3d68526417b5fb77c0bef [formerly 897579017072102b658dc637b91bc52d80a061cd] [formerly 7685fb2c3c18c030ce5a3ac6a29129bd39de88c8 [formerly 7ba2bc156951247f5f7ba7ebfb3d65bced1731e7]]
Former-commit-id: a1eb128bba2d28589a7988f6f98a860839c07cfe [formerly 1fed3d7b8cbc84c528ce27db61123ce8fc562e97]
Former-commit-id: cc56728a6e0a6b84c4969850287109c8e92281cd
2016-09-01 13:02:46 +02:00
2016-08-21 13:48:52 +02:00
2016-08-25 16:28:25 +02:00
2016-08-25 13:07:19 +02:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Youri "Gawaboumga" Hubaut: Improving the engine code by merging on GitHub
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%