NazaraEngine/thirdparty/src/newton/dgCore/dgConvexHull3d.h

137 lines
4.9 KiB
C++

/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __DG_CONVEXHULL_3D__
#define __DG_CONVEXHULL_3D__
#include "dgStdafx.h"
#include "dgList.h"
#include "dgArray.h"
#include "dgPlane.h"
#include "dgVector.h"
#include "dgMatrix.h"
#include "dgQuaternion.h"
#define DG_OLD_CONVEXHULL_3D
class dgMemoryAllocator;
class dgConvexHull3DVertex;
class dgConvexHull3dAABBTreeNode;
class dgConvexHull3DFace
{
public:
dgConvexHull3DFace();
void SetMark(dgInt32 mark) {m_mark = mark;}
dgInt32 GetMark() const {return m_mark;}
dgList<dgConvexHull3DFace>::dgListNode* GetTwin(dgInt32 index) const { return m_twin[index];}
private:
dgFloat64 Evalue (const dgBigVector* const pointArray, const dgBigVector& point) const;
dgBigPlane GetPlaneEquation (const dgBigVector* const pointArray) const;
public:
dgInt32 m_index[3];
private:
dgInt32 m_mark;
dgList<dgConvexHull3DFace>::dgListNode* m_twin[3];
friend class dgConvexHull3d;
};
class dgConvexHull3d: public dgList<dgConvexHull3DFace>
{
#ifdef DG_OLD_CONVEXHULL_3D
class dgNormalMap;
#endif
public:
dgConvexHull3d(const dgConvexHull3d& source);
dgConvexHull3d(dgMemoryAllocator* const allocator, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount = 0x7fffffff);
virtual ~dgConvexHull3d();
dgInt32 GetVertexCount() const;
const dgBigVector* GetVertexPool() const;
const dgBigVector& GetVertex(dgInt32 i) const;
dgFloat64 GetDiagonal() const;
void GetAABB (dgBigVector& boxP0, dgBigVector& boxP1) const;
dgFloat64 RayCast (const dgBigVector& localP0, const dgBigVector& localP1) const;
void CalculateVolumeAndSurfaceArea (dgFloat64& volume, dgFloat64& surcafeArea) const;
protected:
dgConvexHull3d(dgMemoryAllocator* const allocator);
void BuildHull (const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
virtual dgListNode* AddFace (dgInt32 i0, dgInt32 i1, dgInt32 i2);
virtual void DeleteFace (dgListNode* const node) ;
virtual dgInt32 InitVertexArray(dgConvexHull3DVertex* const points, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, void* const memoryPool, dgInt32 maxMemSize);
bool CheckFlatSurface(dgConvexHull3dAABBTreeNode* vertexTree, dgConvexHull3DVertex* const points, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
void CalculateConvexHull2d (dgConvexHull3dAABBTreeNode* vertexTree, dgConvexHull3DVertex* const points, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
void CalculateConvexHull3d (dgConvexHull3dAABBTreeNode* vertexTree, dgConvexHull3DVertex* const points, dgInt32 count, dgFloat64 distTol, dgInt32 maxVertexCount);
dgInt32 SupportVertex (dgConvexHull3dAABBTreeNode** const tree, const dgConvexHull3DVertex* const points, const dgBigVector& dir, const bool removeEntry = true) const;
dgFloat64 TetrahedrumVolume (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2, const dgBigVector& p3) const;
dgInt32 GetUniquePoints(dgConvexHull3DVertex* const points, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, void* const memoryPool, dgInt32 maxMemSize);
dgConvexHull3dAABBTreeNode* BuildTree (dgConvexHull3dAABBTreeNode* const parent, dgConvexHull3DVertex* const points, dgInt32 count, dgInt32 baseIndex, dgInt8** const memoryPool, dgInt32& maxMemSize) const;
static dgInt32 ConvexCompareVertex(const dgConvexHull3DVertex* const A, const dgConvexHull3DVertex* const B, void* const context);
bool Sanity() const;
void Save (const char* const filename) const;
dgInt32 m_count;
dgFloat64 m_diag;
dgBigVector m_aabbP0;
dgBigVector m_aabbP1;
dgArray<dgBigVector> m_points;
};
inline dgInt32 dgConvexHull3d::GetVertexCount() const
{
return m_count;
}
inline const dgBigVector* dgConvexHull3d::GetVertexPool() const
{
return &m_points[0];
}
inline const dgBigVector& dgConvexHull3d::GetVertex(dgInt32 index) const
{
return m_points[index];
}
inline dgFloat64 dgConvexHull3d::GetDiagonal() const
{
return m_diag;
}
inline void dgConvexHull3d::GetAABB (dgBigVector& boxP0, dgBigVector& boxP1) const
{
boxP0 = m_aabbP0;
boxP1 = m_aabbP1;
}
#endif