NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/WGL/WGLContext.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) :
Context(device),
m_loader(loader),
m_handle(nullptr)
{
}
inline bool WGLContext::HasPlatformExtension(std::string_view str) const
{
return m_supportedPlatformExtensions.find(str) != m_supportedPlatformExtensions.end();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>