41 lines
968 B
C++
41 lines
968 B
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_HARDWAREBUFFER_HPP
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#define NAZARA_HARDWAREBUFFER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Utility/BufferImpl.hpp>
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class NzHardwareBuffer : public NzBufferImpl
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{
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public:
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NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
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~NzHardwareBuffer();
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void Bind();
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bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
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void Destroy();
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bool Fill(const void* data, unsigned int offset, unsigned int size);
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void* GetPointer();
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bool IsHardware() const;
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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bool Unmap();
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private:
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GLuint m_buffer;
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nzBufferType m_type;
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NzBuffer* m_parent;
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};
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#endif // NAZARA_HARDWAREBUFFER_HPP
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