NazaraEngine/src/Nazara/Renderer/HardwareBuffer.hpp

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_HARDWAREBUFFER_HPP
#define NAZARA_HARDWAREBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Utility/BufferImpl.hpp>
class NzHardwareBuffer : public NzBufferImpl
{
public:
NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
~NzHardwareBuffer();
void Bind();
bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int size);
void* GetPointer();
bool IsHardware() const;
void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0);
bool Unmap();
private:
GLuint m_buffer;
nzBufferType m_type;
NzBuffer* m_parent;
};
#endif // NAZARA_HARDWAREBUFFER_HPP