Files
NazaraEngine/SDK/include/NDK/Components/ParticleEmitterComponent.inl
Gawaboumga c8c19f5845 Documentation for module 'NDK'
Former-commit-id: 7d8a51d8ad14bfb16a76b8d77c92c776bfb694ab [formerly 1dac8450f2eddf175b3eb2b6675621ea0b2a0df7] [formerly bb4300770d267df0eed5c509ec748c6866f36376 [formerly d15a100319ffc8805c7f93c9bcd936e204dad40b]]
Former-commit-id: 83a4715ed2a3220b7ef4718401d50ce584d275fc [formerly a941a150d510a51daed4322723795d90b6d56724]
Former-commit-id: f46308abb0bc577d73447f6a574ec091a50a9cca
2016-08-21 13:48:52 +02:00

50 lines
1.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/ParticleEmitterComponent.hpp>
namespace Ndk
{
/*!
* \brief Constructs an ParticleEmitterComponent object by default
*/
inline ParticleEmitterComponent::ParticleEmitterComponent() :
m_isActive(true)
{
}
/*!
* \brief Enables the emission of particles
*
* \param active Should the emitter be active
*/
inline void Ndk::ParticleEmitterComponent::Enable(bool active)
{
m_isActive = active;
}
/*!
* \brief Checks whether the emission of particles is activated
* \param true If it is the case
*/
inline bool ParticleEmitterComponent::IsActive() const
{
return m_isActive;
}
/*!
* \brief Sets the function use for setting up particles
*
* \param func Function to set up particles
*/
inline void Ndk::ParticleEmitterComponent::SetSetupFunc(SetupFunc func)
{
m_setupFunc = std::move(func);
}
}