NazaraEngine/include/Nazara/Renderer/ShaderBinding.inl

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline void ShaderBinding::Update(std::initializer_list<Binding> bindings)
{
Update(bindings.begin(), bindings.size());
}
inline void ShaderBindingDeleter::operator()(ShaderBinding* binding)
{
binding->Release();
}
}
#include <Nazara/Renderer/DebugOff.hpp>