168 lines
4.2 KiB
C++
168 lines
4.2 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Lua scripting module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Lua/LuaInstance.hpp>
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#include <Lua/lauxlib.h>
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#include <Lua/lua.h>
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#include <Lua/lualib.h>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <array>
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#include <cassert>
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#include <cstdlib>
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#include <stdexcept>
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#include <Nazara/Lua/Debug.hpp>
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namespace Nz
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{
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namespace
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{
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int AtPanic(lua_State* internalState)
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{
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String lastError(lua_tostring(internalState, -1));
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throw std::runtime_error("Lua panic: " + lastError.ToStdString());
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}
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}
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LuaInstance::LuaInstance() :
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LuaState(nullptr),
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m_memoryLimit(0),
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m_memoryUsage(0),
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m_timeLimit(1000),
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m_level(0)
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{
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m_state = lua_newstate(MemoryAllocator, this);
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lua_atpanic(m_state, AtPanic);
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lua_sethook(m_state, TimeLimiter, LUA_MASKCOUNT, 1000);
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}
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LuaInstance::LuaInstance(LuaInstance&& instance) :
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LuaState(std::move(instance))
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{
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std::swap(m_memoryLimit, instance.m_memoryLimit);
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std::swap(m_memoryUsage, instance.m_memoryUsage);
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std::swap(m_timeLimit, instance.m_timeLimit);
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std::swap(m_clock, instance.m_clock);
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std::swap(m_level, instance.m_level);
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if (m_state)
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lua_setallocf(m_state, MemoryAllocator, this);
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if (instance.m_state)
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lua_setallocf(instance.m_state, MemoryAllocator, &instance);
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}
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LuaInstance::~LuaInstance()
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{
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if (m_state)
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lua_close(m_state);
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}
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void LuaInstance::LoadLibraries(LuaLibFlags libFlags)
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{
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// From luaL_openlibs
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std::array<luaL_Reg, LuaLib_Max + 1> libs;
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std::size_t libCount = 0;
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libs[libCount++] = { "_G", luaopen_base };
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if (libFlags & LuaLib_Coroutine)
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libs[libCount++] = { LUA_COLIBNAME, luaopen_coroutine };
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if (libFlags & LuaLib_Debug)
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libs[libCount++] = { LUA_DBLIBNAME, luaopen_debug };
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if (libFlags & LuaLib_Io)
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libs[libCount++] = { LUA_IOLIBNAME, luaopen_io };
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if (libFlags & LuaLib_Math)
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libs[libCount++] = { LUA_MATHLIBNAME, luaopen_math };
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if (libFlags & LuaLib_Os)
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libs[libCount++] = { LUA_OSLIBNAME, luaopen_os };
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if (libFlags & LuaLib_Package)
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libs[libCount++] = { LUA_LOADLIBNAME, luaopen_package };
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if (libFlags & LuaLib_String)
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libs[libCount++] = { LUA_STRLIBNAME, luaopen_string };
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if (libFlags & LuaLib_Table)
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libs[libCount++] = { LUA_TABLIBNAME, luaopen_table };
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if (libFlags & LuaLib_Utf8)
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libs[libCount++] = { LUA_UTF8LIBNAME, luaopen_utf8 };
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for (std::size_t i = 0; i < libCount; ++i)
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{
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luaL_requiref(m_state, libs[i].name, libs[i].func, 1);
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lua_pop(m_state, 1); /* remove lib */
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}
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}
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LuaInstance& LuaInstance::operator=(LuaInstance&& instance)
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{
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LuaState::operator=(std::move(instance));
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std::swap(m_memoryLimit, instance.m_memoryLimit);
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std::swap(m_memoryUsage, instance.m_memoryUsage);
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std::swap(m_timeLimit, instance.m_timeLimit);
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std::swap(m_clock, instance.m_clock);
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std::swap(m_level, instance.m_level);
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if (m_state)
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lua_setallocf(m_state, MemoryAllocator, this);
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if (instance.m_state)
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lua_setallocf(instance.m_state, MemoryAllocator, &instance);
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return *this;
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}
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void* LuaInstance::MemoryAllocator(void* ud, void* ptr, std::size_t osize, std::size_t nsize)
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{
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LuaInstance* instance = static_cast<LuaInstance*>(ud);
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std::size_t memoryLimit = instance->GetMemoryLimit();
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std::size_t memoryUsage = instance->GetMemoryUsage();
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if (nsize == 0)
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{
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assert(memoryUsage >= osize);
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instance->SetMemoryUsage(memoryUsage - osize);
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std::free(ptr);
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return nullptr;
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}
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else
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{
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std::size_t usage = memoryUsage + nsize;
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if (ptr)
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usage -= osize;
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if (memoryLimit != 0 && usage > memoryLimit)
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{
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NazaraError("Lua memory usage is over memory limit (" + String::Number(usage) + " > " + String::Number(memoryLimit) + ')');
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return nullptr;
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}
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instance->SetMemoryUsage(usage);
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return std::realloc(ptr, nsize);
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}
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}
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void LuaInstance::TimeLimiter(lua_State* internalState, lua_Debug* debug)
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{
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NazaraUnused(debug);
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LuaInstance* instance;
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lua_getallocf(internalState, reinterpret_cast<void**>(&instance));
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if (instance->m_clock.GetMilliseconds() > instance->GetTimeLimit())
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luaL_error(internalState, "maximum execution time exceeded");
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}
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}
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