NazaraEngine/src/Nazara/Graphics/Model.cpp

672 lines
14 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
bool NzModelParameters::IsValid() const
{
if (loadAnimation && !animation.IsValid())
return false;
if (loadMaterials && !material.IsValid())
return false;
return mesh.IsValid();
}
NzModel::NzModel() :
m_currentSequence(nullptr),
m_animationEnabled(true),
m_boundingVolumeUpdated(true),
m_matCount(0),
m_skin(0),
m_skinCount(1)
{
}
NzModel::NzModel(const NzModel& model) :
NzSceneNode(model),
m_materials(model.m_materials),
m_boundingVolume(model.m_boundingVolume),
m_currentSequence(model.m_currentSequence),
m_animationEnabled(model.m_animationEnabled),
m_boundingVolumeUpdated(model.m_boundingVolumeUpdated),
m_interpolation(model.m_interpolation),
m_currentFrame(model.m_currentFrame),
m_matCount(model.m_matCount),
m_nextFrame(model.m_nextFrame),
m_skin(model.m_skin),
m_skinCount(model.m_skinCount)
{
if (model.m_mesh)
{
// Nous n'avons une animation et des matériaux que si nous avons un mesh
m_animation = model.m_animation;
m_mesh = model.m_mesh;
m_materials = model.m_materials;
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = model.m_skeleton;
}
}
NzModel::~NzModel()
{
Reset();
}
void NzModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
renderQueue->AddModel(this);
}
void NzModel::AdvanceAnimation(float elapsedTime)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
return;
}
#endif
m_interpolation += m_currentSequence->frameRate * elapsedTime;
while (m_interpolation > 1.f)
{
m_interpolation -= 1.f;
unsigned lastFrame = m_currentSequence->firstFrame + m_currentSequence->frameCount - 1;
if (m_nextFrame+1 > lastFrame)
{
if (m_animation->IsLoopPointInterpolationEnabled())
{
m_currentFrame = m_nextFrame;
m_nextFrame = m_currentSequence->firstFrame;
}
else
{
m_currentFrame = m_currentSequence->firstFrame;
m_nextFrame = m_currentFrame+1;
}
}
else
{
m_currentFrame = m_nextFrame;
m_nextFrame++;
}
}
m_animation->AnimateSkeleton(&m_skeleton, m_currentFrame, m_nextFrame, m_interpolation);
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
}
void NzModel::EnableAnimation(bool animation)
{
m_animationEnabled = animation;
}
NzAnimation* NzModel::GetAnimation() const
{
return m_animation;
}
const NzBoundingVolumef& NzModel::GetBoundingVolume() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no mesh");
static NzBoundingVolumef dummy(nzExtend_Null);
return dummy;
}
#endif
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return m_boundingVolume;
}
NzMaterial* NzModel::GetMaterial(const NzString& subMeshName) const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no mesh");
return nullptr;
}
#endif
NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName);
if (!subMesh)
{
NazaraError("Mesh has no submesh \"" + subMeshName + '"');
return nullptr;
}
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')');
return nullptr;
}
return m_materials[m_skin*m_matCount + matIndex];
}
NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
{
#if NAZARA_GRAPHICS_SAFE
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')');
return nullptr;
}
#endif
return m_materials[m_skin*m_matCount + matIndex];
}
NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, const NzString& subMeshName) const
{
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount) + ')');
return nullptr;
}
#endif
NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName);
if (!subMesh)
{
NazaraError("Mesh has no submesh \"" + subMeshName + '"');
return nullptr;
}
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')');
return nullptr;
}
return m_materials[skinIndex*m_matCount + matIndex];
}
NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const
{
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount) + ')');
return nullptr;
}
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount) + ')');
return nullptr;
}
#endif
return m_materials[skinIndex*m_matCount + matIndex];
}
unsigned int NzModel::GetMaterialCount() const
{
return m_matCount;
}
NzMesh* NzModel::GetMesh() const
{
return m_mesh;
}
nzSceneNodeType NzModel::GetSceneNodeType() const
{
return nzSceneNodeType_Model;
}
NzSkeleton* NzModel::GetSkeleton()
{
return &m_skeleton;
}
const NzSkeleton* NzModel::GetSkeleton() const
{
return &m_skeleton;
}
unsigned int NzModel::GetSkin() const
{
return m_skin;
}
unsigned int NzModel::GetSkinCount() const
{
return m_skinCount;
}
bool NzModel::HasAnimation() const
{
return m_animation != nullptr;
}
bool NzModel::IsAnimationEnabled() const
{
return m_animationEnabled;
}
bool NzModel::IsDrawable() const
{
return m_mesh != nullptr && m_mesh->GetSubMeshCount() >= 1;
}
bool NzModel::LoadFromFile(const NzString& filePath, const NzModelParameters& params)
{
return NzModelLoader::LoadFromFile(this, filePath, params);
}
bool NzModel::LoadFromMemory(const void* data, std::size_t size, const NzModelParameters& params)
{
return NzModelLoader::LoadFromMemory(this, data, size, params);
}
bool NzModel::LoadFromStream(NzInputStream& stream, const NzModelParameters& params)
{
return NzModelLoader::LoadFromStream(this, stream, params);
}
void NzModel::Reset()
{
if (m_scene)
m_scene->UnregisterForUpdate(this);
m_matCount = 0;
m_skinCount = 0;
if (m_mesh)
{
m_animation.Reset();
m_mesh.Reset();
m_materials.clear();
m_skeleton.Destroy();
}
}
bool NzModel::SetAnimation(NzAnimation* animation)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no animation");
return false;
}
if (animation)
{
if (!animation->IsValid())
{
NazaraError("Invalid animation");
return false;
}
if (animation->GetType() != m_mesh->GetAnimationType())
{
NazaraError("Animation type must match mesh animation type");
return false;
}
if (animation->GetType() == nzAnimationType_Skeletal && animation->GetJointCount() != m_mesh->GetJointCount())
{
NazaraError("Animation joint count must match mesh joint count");
return false;
}
}
#endif
m_animation = animation;
if (m_animation)
{
m_currentFrame = 0;
m_interpolation = 0.f;
SetSequence(0);
if (m_scene)
m_scene->RegisterForUpdate(this);
}
else if (m_scene)
m_scene->UnregisterForUpdate(this);
return true;
}
bool NzModel::SetMaterial(const NzString& subMeshName, NzMaterial* material)
{
NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName);
if (!subMesh)
{
NazaraError("Mesh has no submesh \"" + subMeshName + '"');
return false;
}
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
return false;
}
unsigned int index = m_skin*m_matCount + matIndex;
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
return true;
}
void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_GRAPHICS_SAFE
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
return;
}
#endif
unsigned int index = m_skin*m_matCount + matIndex;
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
}
bool NzModel::SetMaterial(unsigned int skinIndex, const NzString& subMeshName, NzMaterial* material)
{
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
return false;
}
#endif
NzSubMesh* subMesh = m_mesh->GetSubMesh(subMeshName);
if (!subMesh)
{
NazaraError("Mesh has no submesh \"" + subMeshName + '"');
return false;
}
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
return false;
}
unsigned int index = skinIndex*m_matCount + matIndex;
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
return true;
}
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
return;
}
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
return;
}
#endif
unsigned int index = skinIndex*m_matCount + matIndex;
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
}
void NzModel::SetMesh(NzMesh* mesh)
{
m_mesh = mesh;
if (m_mesh)
{
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = *mesh->GetSkeleton(); // Copie du squelette template
if (m_animation)
{
if (m_animation->GetJointCount() != m_mesh->GetJointCount())
{
NazaraWarning("Animation joint count is not matching new mesh joint count");
SetAnimation(nullptr);
}
}
m_matCount = mesh->GetMaterialCount();
m_materials.clear();
m_materials.resize(m_matCount, NzMaterial::GetDefault());
m_skinCount = 1;
}
else
{
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = true;
m_matCount = 0;
m_materials.clear();
m_skinCount = 0;
SetAnimation(nullptr);
}
}
bool NzModel::SetSequence(const NzString& sequenceName)
{
///TODO: Rendre cette erreur "safe" avec le nouveau système de gestions d'erreur (No-log)
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
return false;
}
#endif
const NzSequence* currentSequence = m_animation->GetSequence(sequenceName);
if (!currentSequence)
{
NazaraError("Sequence not found");
return false;
}
m_currentSequence = currentSequence;
m_nextFrame = m_currentSequence->firstFrame;
return true;
}
void NzModel::SetSequence(unsigned int sequenceIndex)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
return;
}
#endif
const NzSequence* currentSequence = m_animation->GetSequence(sequenceIndex);
#if NAZARA_GRAPHICS_SAFE
if (!currentSequence)
{
NazaraError("Sequence not found");
return;
}
#endif
m_currentSequence = currentSequence;
m_nextFrame = m_currentSequence->firstFrame;
}
void NzModel::SetSkin(unsigned int skin)
{
#if NAZARA_GRAPHICS_SAFE
if (skin >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skin) + " >= " + NzString::Number(m_skinCount) + ')');
return;
}
#endif
m_skin = skin;
}
void NzModel::SetSkinCount(unsigned int skinCount)
{
#if NAZARA_GRAPHICS_SAFE
if (skinCount == 0)
{
NazaraError("Skin count must be over 0");
return;
}
#endif
m_materials.resize(m_matCount*skinCount, NzMaterial::GetDefault());
m_skinCount = skinCount;
}
NzModel& NzModel::operator=(const NzModel& node)
{
NzSceneNode::operator=(node);
m_animation = node.m_animation;
m_animationEnabled = node.m_animationEnabled;
m_boundingVolume = node.m_boundingVolume;
m_boundingVolumeUpdated = node.m_boundingVolumeUpdated;
m_currentFrame = node.m_currentFrame;
m_currentSequence = node.m_currentSequence;
m_interpolation = node.m_interpolation;
m_matCount = node.m_matCount;
m_materials = node.m_materials;
m_mesh = node.m_mesh;
m_nextFrame = node.m_nextFrame;
m_skin = node.m_skin;
m_skinCount = node.m_skinCount;
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = node.m_skeleton;
return *this;
}
NzModel& NzModel::operator=(NzModel&& node)
{
NzSceneNode::operator=(node);
// Ressources
m_animation = std::move(node.m_animation);
m_mesh = std::move(node.m_mesh);
m_materials = std::move(node.m_materials);
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = std::move(node.m_skeleton);
// Paramètres
m_animationEnabled = node.m_animationEnabled;
m_boundingVolume = node.m_boundingVolume;
m_boundingVolumeUpdated = node.m_boundingVolumeUpdated;
m_currentFrame = node.m_currentFrame;
m_currentSequence = node.m_currentSequence;
m_interpolation = node.m_interpolation;
m_matCount = node.m_matCount;
m_nextFrame = node.m_nextFrame;
m_skin = node.m_skin;
m_skinCount = node.m_skinCount;
return *this;
}
bool NzModel::FrustumCull(const NzFrustumf& frustum)
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
return frustum.Contains(m_boundingVolume);
}
void NzModel::Invalidate()
{
NzSceneNode::Invalidate();
m_boundingVolumeUpdated = false;
}
void NzModel::Register()
{
if (m_animation)
m_scene->RegisterForUpdate(this);
}
void NzModel::Unregister()
{
m_scene->UnregisterForUpdate(this);
}
void NzModel::Update()
{
if (m_animationEnabled && m_animation)
AdvanceAnimation(m_scene->GetUpdateTime());
}
void NzModel::UpdateBoundingVolume() const
{
if (m_boundingVolume.IsNull())
{
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_boundingVolume.Set(m_skeleton.GetAABB());
else
m_boundingVolume.Set(m_mesh->GetAABB());
}
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
m_boundingVolume.Update(m_transformMatrix);
m_boundingVolumeUpdated = true;
}
NzModelLoader::LoaderList NzModel::s_loaders;