NazaraEngine/include/Nazara/Shader/DirectoryModuleResolver.hpp

46 lines
1.7 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP
#define NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/VirtualDirectory.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderModuleResolver.hpp>
#include <string>
#include <unordered_map>
namespace Nz
{
class NAZARA_SHADER_API DirectoryModuleResolver : public ShaderModuleResolver
{
public:
inline DirectoryModuleResolver();
DirectoryModuleResolver(const DirectoryModuleResolver&) = delete;
DirectoryModuleResolver(DirectoryModuleResolver&&) = delete;
~DirectoryModuleResolver() = default;
inline void RegisterModuleDirectory(std::string_view path, std::filesystem::path realPath);
inline void RegisterModuleFile(std::string_view path, std::filesystem::path realPath);
inline void RegisterModuleFile(std::string_view path, std::vector<UInt8> fileContent);
inline void RegisterModuleFile(std::string_view path, const void* staticData, std::size_t size);
ShaderAst::ModulePtr Resolve(const std::vector<std::string>& modulePath) override;
DirectoryModuleResolver& operator=(const DirectoryModuleResolver&) = delete;
DirectoryModuleResolver& operator=(DirectoryModuleResolver&&) = delete;
private:
std::shared_ptr<VirtualDirectory> m_searchDirectory;
std::unordered_map<std::string, ShaderAst::ModulePtr> m_knownModules;
};
}
#include <Nazara/Shader/DirectoryModuleResolver.inl>
#endif // NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP