NazaraEngine/include/Nazara/Shader/Ast/EliminateUnusedPassVisitor.inl

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1.8 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
inline ModulePtr EliminateUnusedPass(const Module& shaderModule)
{
DependencyCheckerVisitor::Config defaultConfig;
return EliminateUnusedPass(shaderModule, defaultConfig);
}
inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::Config& config)
{
DependencyCheckerVisitor dependencyVisitor;
for (const auto& importedModule : shaderModule.importedModules)
dependencyVisitor.Process(*importedModule.module->rootNode, config);
dependencyVisitor.Process(*shaderModule.rootNode, config);
dependencyVisitor.Resolve();
return EliminateUnusedPass(shaderModule, dependencyVisitor.GetUsage());
}
ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(shaderModule, usageSet);
}
inline StatementPtr EliminateUnusedPass(Statement& ast)
{
DependencyCheckerVisitor::Config defaultConfig;
return EliminateUnusedPass(ast, defaultConfig);
}
inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::Config& config)
{
DependencyCheckerVisitor dependencyVisitor;
dependencyVisitor.Process(ast, config);
dependencyVisitor.Resolve();
return EliminateUnusedPass(ast, dependencyVisitor.GetUsage());
}
StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::UsageSet& usageSet)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(ast, usageSet);
}
}
#include <Nazara/Shader/DebugOff.hpp>