-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderLibrary.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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NzShader* NzShaderLibrary::Get(const NzString& name)
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{
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auto it = s_library.find(name);
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if (it != s_library.end())
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return it->second;
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else
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{
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NazaraError("Shader \"" + name + "\" is not present");
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return nullptr;
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}
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}
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bool NzShaderLibrary::Has(const NzString& name)
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{
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return s_library.find(name) != s_library.end();
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}
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bool NzShaderLibrary::Initialize()
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{
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return true; // Que faire
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}
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void NzShaderLibrary::Register(const NzString& name, NzShader* shader)
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{
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s_library.emplace(name, shader);
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NazaraDebug("Shader \"" + name + "\" registred");
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}
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void NzShaderLibrary::Uninitialize()
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{
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for (auto it : s_library)
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NazaraWarning("Shader \"" + it.first + "\" has not been unregistred");
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s_library.clear();
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}
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void NzShaderLibrary::Unregister(const NzString& name)
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{
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s_library.erase(name);
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NazaraDebug("Shader \"" + name + "\" unregistred");
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}
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std::unordered_map<NzString, NzShaderRef> NzShaderLibrary::s_library;
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