NazaraEngine/src/Nazara/VulkanRenderer/VulkanTextureSampler.cpp

32 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanTextureSampler::VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
{
VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
createInfo.magFilter = ToVulkan(samplerInfo.magFilter);
createInfo.minFilter = ToVulkan(samplerInfo.minFilter);
createInfo.addressModeU = ToVulkan(samplerInfo.wrapModeU);
createInfo.addressModeV = ToVulkan(samplerInfo.wrapModeV);
createInfo.addressModeW = ToVulkan(samplerInfo.wrapModeW);
createInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
createInfo.mipmapMode = ToVulkan(samplerInfo.mipmapMode);
if (samplerInfo.anisotropyLevel > 0.f)
{
createInfo.anisotropyEnable = VK_TRUE;
createInfo.maxAnisotropy = samplerInfo.anisotropyLevel;
}
if (!m_sampler.Create(device, createInfo))
throw std::runtime_error("Failed to create sampler: " + TranslateVulkanError(m_sampler.GetLastErrorCode()));
}
}