..
Config.hpp
Separate NAZARA_API into multiple defines (one per module)
2015-06-13 22:31:29 +02:00
ConfigCheck.hpp
Disable memory manager for every module
2015-09-28 00:41:24 +02:00
Context.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
ContextParameters.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
Debug.hpp
Updated copyright year
2015-01-21 20:53:01 +01:00
DebugDrawer.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
DebugOff.hpp
Updated copyright year
2015-01-21 20:53:01 +01:00
Enums.hpp
Make mesh able to carry material informations
2016-04-30 18:44:33 +02:00
GpuQuery.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
OpenGL.hpp
Merge branch 'NDK-ShadowMapping'
2016-05-13 13:06:23 +02:00
RenderBuffer.hpp
Merge branch 'NDK-Refactor' into NDK
2015-09-25 23:16:58 +02:00
RenderBuffer.inl
Revert "Core/RefCounted: Remove persistent boolean"
2016-08-02 13:20:34 +02:00
RenderPipeline.hpp
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
2016-08-05 22:11:13 +02:00
RenderPipeline.inl
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
2016-08-05 22:11:13 +02:00
RenderStates.hpp
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
2016-08-05 22:11:13 +02:00
RenderStates.inl
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
2016-08-05 22:11:13 +02:00
RenderTarget.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
RenderTargetParameters.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
RenderTexture.hpp
Add override where missing
2015-12-30 15:15:20 +01:00
RenderTexture.inl
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
RenderWindow.hpp
Renderer/RenderWindow: Fix visibility of OnWindow*() events
2016-06-20 13:12:09 +02:00
Renderer.hpp
Merge branch 'NDK-Refactor' into NDK
2015-09-25 23:16:58 +02:00
Shader.hpp
Merge branch 'master' into NDK-ShadowMapping
2015-12-09 00:59:07 +01:00
Shader.inl
Revert "Core/RefCounted: Remove persistent boolean"
2016-08-02 13:20:34 +02:00
ShaderStage.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
Texture.hpp
Fix a shitload of warnings in 64 bits mode
2016-06-13 21:09:55 +02:00
Texture.inl
Revert "Core/RefCounted: Remove persistent boolean"
2016-08-02 13:20:34 +02:00
TextureSampler.hpp
Make mesh able to carry material informations
2016-04-30 18:44:33 +02:00
UberShader.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
UberShaderInstance.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
UberShaderInstancePreprocessor.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.hpp
Switch from Nz prefix to namespace Nz
2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.inl
Revert "Core/RefCounted: Remove persistent boolean"
2016-08-02 13:20:34 +02:00