Files
NazaraEngine/include/Nazara/Graphics/SceneLayer.hpp
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00

35 lines
856 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENELAYER_HPP
#define NAZARA_SCENELAYER_HPP
#include <Nazara/Prerequesites.hpp>
class NzAbstractRenderTechnique;
class NzAbstractViewer;
class NAZARA_API NzSceneLayer
{
public:
NzSceneLayer();
~NzSceneLayer();
void Draw();
nzUInt32 GetBufferClearFlags() const;
NzAbstractRenderQueue* GetRenderQueue() const;
NzAbstractRenderTechnique* GetRenderTechnique() const;
NzScene* GetScene() const;
NzAbstractViewer* GetViewer() const;
void SetBufferClearFlags(nzUInt32 flags);
void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
void SetViewer(NzAbstractViewer* viewer);
};
#endif // NAZARA_SCENELAYER_HPP