209 lines
7.5 KiB
C++
209 lines
7.5 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Debug.hpp>
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namespace Nz
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{
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inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Box;
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box.lengths = lengths;
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box.subdivision = subdivision;
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}
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inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeBox(lengths, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Cone;
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cone.length = length;
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cone.radius = radius;
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cone.subdivision = subdivision;
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}
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inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeCone(length, radius, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = SphereType_Cubic;
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sphere.cubic.subdivision = subdivision;
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}
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inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeCubicSphere(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = SphereType_Ico;
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sphere.ico.recursionLevel = recursionLevel;
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}
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inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeIcoSphere(size, recursionLevel, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Plane;
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plane.size = size;
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plane.subdivision = subdivision;
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}
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo, const Rectf& uvCoords)
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{
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MakePlane(size, subdivision, Matrix4f::Transform(planeInfo.distance * planeInfo.normal, Quaternionf::RotationBetween(Vector3f::Up(), planeInfo.normal)), uvCoords);
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}
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inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakePlane(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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matrix = transformMatrix;
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textureCoords = uvCoords;
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type = PrimitiveType_Sphere;
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sphere.size = size;
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sphere.type = SphereType_UV;
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sphere.uv.sliceCount = sliceCount;
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sphere.uv.stackCount = stackCount;
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}
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inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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MakeUVSphere(size, sliceCount, stackCount, Matrix4f::Transform(position, rotation), uvCoords);
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}
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inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeBox(lengths, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeBox(lengths, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeCone(length, radius, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeCone(length, radius, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeCubicSphere(size, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeCubicSphere(size, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeIcoSphere(size, recursionLevel, position, rotation, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakePlane(size, subdivision, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakePlane(size, subdivision, plane, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakePlane(size, subdivision, position, rotation, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix, uvCoords);
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return primitive;
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}
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inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords)
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{
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Primitive primitive;
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primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation, uvCoords);
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return primitive;
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}
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}
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#include <Nazara/Core/DebugOff.hpp>
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