Files
NazaraEngine/include/Nazara/Renderer/ShaderManager.hpp
Lynix 4352083c4b Added ShaderManager (Experimental)
Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00

34 lines
915 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERMANAGER_HPP
#define NAZARA_SHADERMANAGER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderManagerParams.hpp>
class NAZARA_API NzShaderManager
{
friend class NzRenderer;
public:
NzShaderManager() = delete;
~NzShaderManager() = delete;
static const NzShader* Get(const NzShaderManagerParams& params);
private:
static NzString BuildFragmentCode(const NzShaderManagerParams& params);
static NzString BuildVertexCode(const NzShaderManagerParams& params);
static NzShader* GenerateShader(const NzShaderManagerParams& params);
static bool Initialize();
static void Uninitialize();
};
#endif // NAZARA_SHADERMANAGER_HPP