NazaraEngine/include/Nazara/Graphics/Components/CameraComponent.inl

203 lines
5.2 KiB
C++

// Copyright (C) 2021 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Graphics/Components/CameraComponent.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline CameraComponent::CameraComponent(const RenderTarget* renderTarget, ProjectionType projectionType) :
m_renderTarget(nullptr),
m_fov(70.f),
m_projectionType(projectionType),
m_targetRegion(0.f, 0.f, 1.f, 1.f),
m_viewport(0, 0, 0, 0),
m_size(-1.f, -1.f),
m_zFar(1000.f),
m_zNear(1.f)
{
UpdateTarget(renderTarget);
}
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
m_renderTarget(nullptr),
m_fov(camera.m_fov),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_viewport(camera.m_viewport),
m_size(camera.m_size),
m_aspectRatio(camera.m_aspectRatio),
m_zFar(camera.m_zFar),
m_zNear(camera.m_zNear)
{
UpdateTarget(camera.m_renderTarget);
}
inline CameraComponent::CameraComponent(CameraComponent&& camera) noexcept :
m_renderTarget(nullptr),
m_fov(camera.m_fov),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),
m_viewport(camera.m_viewport),
m_size(camera.m_size),
m_aspectRatio(camera.m_aspectRatio),
m_zFar(camera.m_zFar),
m_zNear(camera.m_zNear)
{
UpdateTarget(camera.m_renderTarget);
}
inline float CameraComponent::GetAspectRatio() const
{
return m_aspectRatio;
}
inline DegreeAnglef CameraComponent::GetFOV() const
{
return m_fov;
}
inline const Vector2f& CameraComponent::GetSize() const
{
return m_size;
}
inline const Rectf& CameraComponent::GetTargetRegion() const
{
return m_targetRegion;
}
inline float CameraComponent::GetZFar() const
{
return m_zFar;
}
inline float CameraComponent::GetZNear() const
{
return m_zNear;
}
inline void CameraComponent::UpdateFOV(DegreeAnglef fov)
{
m_fov = fov;
UpdateProjectionMatrix();
}
inline void CameraComponent::UpdateZFar(float zFar)
{
m_zFar = zFar;
UpdateProjectionMatrix();
}
inline void CameraComponent::UpdateZNear(float zNear)
{
NazaraAssert(!NumberEquals(zNear, 0.f), "zNear cannot be zero");
m_zNear = zNear;
UpdateProjectionMatrix();
}
inline CameraComponent& CameraComponent::operator=(const CameraComponent& camera)
{
m_fov = camera.m_fov;
m_projectionType = camera.m_projectionType;
m_targetRegion = camera.m_targetRegion;
m_viewport = camera.m_viewport;
m_size = camera.m_size;
m_aspectRatio = camera.m_aspectRatio;
m_zFar = camera.m_zFar;
m_zNear = camera.m_zNear;
UpdateTarget(camera.m_renderTarget);
return *this;
}
inline CameraComponent& CameraComponent::operator=(CameraComponent&& camera) noexcept
{
m_fov = camera.m_fov;
m_projectionType = camera.m_projectionType;
m_targetRegion = camera.m_targetRegion;
m_viewport = camera.m_viewport;
m_size = camera.m_size;
m_aspectRatio = camera.m_aspectRatio;
m_zFar = camera.m_zFar;
m_zNear = camera.m_zNear;
UpdateTarget(camera.m_renderTarget);
return *this;
}
inline void CameraComponent::UpdateProjectionType(ProjectionType projectionType)
{
m_projectionType = projectionType;
UpdateProjectionMatrix();
}
inline void CameraComponent::UpdateTargetRegion(const Rectf& targetRegion)
{
m_targetRegion = targetRegion;
UpdateViewport();
}
inline void CameraComponent::UpdateViewport(const Recti& viewport)
{
NazaraAssert(m_renderTarget, "no render target");
// We compute the region necessary to make this view port with the actual size of the target
Vector2f invSize = 1.f / Vector2f(m_renderTarget->GetSize());
UpdateTargetRegion(Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
}
inline void CameraComponent::UpdateSize(const Vector2f& size)
{
m_size = size;
UpdateProjectionMatrix();
}
inline void CameraComponent::UpdateProjectionMatrix()
{
switch (m_projectionType)
{
case ProjectionType::Orthographic:
if (m_size.x < 0.f || m_size.y < 0.f)
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Ortho(0.f, float(m_viewport.x), 0.f, float(m_viewport.y), m_zNear, m_zFar));
else
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Ortho(0.f, m_size.x, 0.f, m_size.y, m_zNear, m_zFar));
break;
case ProjectionType::Perspective:
m_viewerInstance.UpdateProjectionMatrix(Matrix4f::Perspective(m_fov, m_aspectRatio, m_zNear, m_zFar));
break;
}
}
inline void CameraComponent::UpdateViewport()
{
NazaraAssert(m_renderTarget, "no rendertarget!");
return UpdateViewport(m_renderTarget->GetSize());
}
inline void CameraComponent::UpdateViewport(Vector2ui renderTargetSize)
{
renderTargetSize.y = std::max(renderTargetSize.y, 1U); // Let's make sure we won't divide by zero
// Our target region is expressed as % of the viewport dimensions, let's compute it in pixels
Rectf fViewport(m_targetRegion);
fViewport.x *= renderTargetSize.x;
fViewport.y *= renderTargetSize.y;
fViewport.width *= renderTargetSize.x;
fViewport.height *= renderTargetSize.y;
m_aspectRatio = fViewport.width / fViewport.height;
// Convert it back to int
m_viewport.Set(fViewport);
UpdateProjectionMatrix();
}
}