NazaraEngine/include/Nazara/Graphics
Jérôme Leclercq 90df17d45a Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
..
Components Graphics/CameraComponent: Add remaining features 2021-07-10 14:27:38 +02:00
Systems Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
AbstractViewer.hpp Graphics/CameraComponent: Add remaining features 2021-07-10 14:27:38 +02:00
AbstractViewer.inl Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
BakedFrameGraph.hpp Graphics/BakedFrameGraph: Handle resize in a better way 2021-07-03 13:57:18 +02:00
BakedFrameGraph.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
BasicMaterial.hpp Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
BasicMaterial.inl Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
Components.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
Config.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
ConfigCheck.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
CullingList.hpp WIP 2020-09-26 20:04:05 +02:00
CullingList.inl WIP 2020-09-26 20:04:05 +02:00
Debug.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
DebugOff.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
Enums.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
ForwardFramePipeline.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
ForwardFramePipeline.inl Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
FrameGraph.hpp Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
FrameGraph.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
FramePass.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
FramePass.inl Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
FramePassAttachment.hpp DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
FramePassAttachment.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
FramePipeline.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
FramePipeline.inl Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
GraphicalMesh.hpp Upgrade Utility 2021-05-25 10:40:07 +02:00
GraphicalMesh.inl Upgrade Utility 2021-05-25 10:40:07 +02:00
Graphics.hpp Graphics: Add forceDisableFeatures config 2021-07-09 12:37:11 +02:00
Graphics.inl Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
InstancedRenderable.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
InstancedRenderable.inl WIP 2021-06-16 16:50:00 +02:00
Material.hpp Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
Material.inl Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
MaterialPipeline.hpp Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
MaterialPipeline.inl Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
MaterialSettings.hpp Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
MaterialSettings.inl Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
Model.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
Model.inl Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
PhongLightingMaterial.hpp Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
PhongLightingMaterial.inl Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
PredefinedShaderStructs.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
PredefinedShaderStructs.inl WIP 2020-09-26 20:04:05 +02:00
RenderQueue.hpp WIP 2020-09-26 20:04:05 +02:00
RenderQueue.inl WIP 2020-09-26 20:04:05 +02:00
Systems.hpp Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
TextureSamplerCache.hpp Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
TextureSamplerCache.inl Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
UberShader.hpp Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
UberShader.inl Graphics: rework ubershaders to prevent duplicate shaders modules 2021-07-08 14:52:39 +02:00
ViewerInstance.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
ViewerInstance.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
WorldInstance.hpp Graphics: Improve WorldInstance handling 2021-06-20 14:06:28 +02:00
WorldInstance.inl Graphics: Improve WorldInstance handling 2021-06-20 14:06:28 +02:00