48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright (C) 2021 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline GraphicsComponent::GraphicsComponent()
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{
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m_worldInstance = std::make_unique<WorldInstance>(); //< FIXME
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}
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inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable)
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{
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m_renderables.push_back(std::move(renderable));
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OnRenderableAttached(this, m_renderables.back());
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}
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inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
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{
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auto it = std::find(m_renderables.begin(), m_renderables.end(), renderable);
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if (it != m_renderables.end())
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{
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OnRenderableDetach(this, renderable);
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m_renderables.erase(it);
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}
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}
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inline const std::vector<std::shared_ptr<InstancedRenderable>>& GraphicsComponent::GetRenderables() const
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{
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return m_renderables;
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}
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inline WorldInstance& GraphicsComponent::GetWorldInstance()
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{
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return *m_worldInstance;
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}
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inline const WorldInstance& GraphicsComponent::GetWorldInstance() const
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{
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return *m_worldInstance;
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}
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}
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