NazaraEngine/include/Nazara/Graphics/Graphics.inl

52 lines
1.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline const std::shared_ptr<RenderPipeline>& Graphics::GetBlitPipeline() const
{
return m_blitPipeline;
}
inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetBlitPipelineLayout() const
{
return m_blitPipelineLayout;
}
inline const std::shared_ptr<AbstractBuffer>& Graphics::GetFullscreenVertexBuffer() const
{
return m_fullscreenVertexBuffer;
}
inline const std::shared_ptr<VertexDeclaration>& Graphics::GetFullscreenVertexDeclaration() const
{
return m_fullscreenVertexDeclaration;
}
inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const
{
return m_preferredDepthStencilFormat;
}
inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
{
return m_referencePipelineLayout;
}
inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
{
return m_renderDevice;
}
inline TextureSamplerCache& Graphics::GetSamplerCache()
{
return *m_samplerCache;
}
}
#include <Nazara/Graphics/DebugOff.hpp>