33 lines
978 B
C++
33 lines
978 B
C++
// Copyright (C) 2020 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Renderer module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
|
|
#define NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Renderer/RenderPass.hpp>
|
|
#include <Nazara/OpenGLRenderer/Config.hpp>
|
|
#include <vector>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
|
|
{
|
|
public:
|
|
OpenGLRenderPass() = default;
|
|
OpenGLRenderPass(const OpenGLRenderPass&) = delete;
|
|
OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
|
|
~OpenGLRenderPass() = default;
|
|
|
|
OpenGLRenderPass& operator=(const OpenGLRenderPass&) = delete;
|
|
OpenGLRenderPass& operator=(OpenGLRenderPass&&) noexcept = default;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.inl>
|
|
|
|
#endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPASS_HPP
|